using Platformer.Core; using Platformer.Mechanics; namespace Platformer.Gameplay { /// /// Fired when the health component on an enemy has a hitpoint value of 0. /// /// public class EnemyDeath : Simulation.Event { public EnemyController enemy; public override void Execute() { enemy._collider.enabled = false; enemy.control.enabled = false; if (enemy._audio && enemy.ouch) enemy._audio.PlayOneShot(enemy.ouch); } } }