using Platformer.Core;
using Platformer.Model;
namespace Platformer.Gameplay
{
    /// 
    /// This event is fired when user input should be enabled.
    /// 
    public class EnablePlayerInput : Simulation.Event
    {
        PlatformerModel model = Simulation.GetModel();
        public override void Execute()
        {
            var player = model.player;
            player.controlEnabled = true;
        }
    }
}