using Platformer.Core; using Platformer.Model; namespace Platformer.Gameplay { /// <summary> /// This event is fired when user input should be enabled. /// </summary> public class EnablePlayerInput : Simulation.Event<EnablePlayerInput> { PlatformerModel model = Simulation.GetModel<PlatformerModel>(); public override void Execute() { var player = model.player; player.controlEnabled = true; } } }