using UnityEngine; using Platformer.Mechanics; public class PlatformerJumpPad : MonoBehaviour { public float verticalVelocity; void OnTriggerEnter2D(Collider2D other) { var rb = other.attachedRigidbody; if (rb == null) return; var player = rb.GetComponent(); if (player == null) return; AddVelocity(player); } void AddVelocity(PlayerController player) { player.velocity.y = verticalVelocity; } }