using System; namespace Unity.Burst.CompilerServices { /// <summary> /// Can be used to specify that a warning produced by Burst for a given /// method should be ignored. /// </summary> [AttributeUsage(AttributeTargets.Method, AllowMultiple = true)] public class IgnoreWarningAttribute : Attribute { /// <summary> /// Ignore a single warning produced by Burst. /// </summary> /// <param name="warning">The warning to ignore.</param> public IgnoreWarningAttribute(int warning) { } } }