using System.IO; namespace UnityEditor.U2D.Aseprite { /// <summary> /// Parsed representation of an Aseprite Path chunk. /// </summary> /// <note>Not supported yet.</note> internal class PathChunk : BaseChunk { public override ChunkTypes chunkType => ChunkTypes.Path; internal PathChunk(uint chunkSize) : base(chunkSize) { } protected override void InternalRead(BinaryReader reader) { } } }