import pygame, sys # setting up pygame pygame.init() screen = pygame.display.set_mode((800, 800)) clock = pygame.time.clock() while True: for event in pygame.event.get(): if event.type == pygame.quit(): pygame.quit() sys.exit() if event.type == pygame.keydown: button_press_time = pygame.time.get_ticks() current_time = pygame.time.get_ticks() print(f"current time: {current_time}" button press time:{button_press_time}) pygame.display.flip() clock.tick(60)