using System; using System.Diagnostics; namespace Unity.Burst.Intrinsics { public unsafe static partial class X86 { /// <summary> /// AVX intrinsics /// </summary> public static class Avx { /// <summary> /// Evaluates to true at compile time if AVX intrinsics are supported. /// </summary> public static bool IsAvxSupported { get { return false; } } /// <summary> /// Compare predicates for scalar and packed compare intrinsic functions /// </summary> public enum CMP { ///<summary> /// Equal (ordered, nonsignaling) ///</summary> EQ_OQ = 0x00, /// <summary> /// Less-than (ordered, signaling) /// </summary> LT_OS = 0x01, /// <summary> /// Less-than-or-equal (ordered, signaling) /// </summary> LE_OS = 0x02, /// <summary> /// Unordered (nonsignaling) /// </summary> UNORD_Q = 0x03, /// <summary> /// Not-equal (unordered, nonsignaling) /// </summary> NEQ_UQ = 0x04, /// <summary> /// Not-less-than (unordered, signaling) /// </summary> NLT_US = 0x05, /// <summary> /// Not-less-than-or-equal (unordered, ignaling) /// </summary> NLE_US = 0x06, /// <summary> /// Ordered (nonsignaling) /// </summary> ORD_Q = 0x07, /// <summary> /// Equal (unordered, non-signaling) /// </summary> EQ_UQ = 0x08, /// <summary> /// Not-greater-than-or-equal (unordered, signaling) /// </summary> NGE_US = 0x09, /// <summary> /// Not-greater-than (unordered, signaling) /// </summary> NGT_US = 0x0A, /// <summary> /// False (ordered, nonsignaling) /// </summary> FALSE_OQ = 0x0B, /// <summary> /// Not-equal (ordered, non-signaling) /// </summary> NEQ_OQ = 0x0C, /// <summary> /// Greater-than-or-equal (ordered, signaling) /// </summary> GE_OS = 0x0D, /// <summary> /// Greater-than (ordered, signaling) /// </summary> GT_OS = 0x0E, /// <summary> /// True (unordered, non-signaling) /// </summary> TRUE_UQ = 0x0F, /// <summary> /// Equal (ordered, signaling) /// </summary> EQ_OS = 0x10, /// <summary> /// Less-than (ordered, nonsignaling) /// </summary> LT_OQ = 0x11, /// <summary> /// Less-than-or-equal (ordered, nonsignaling) /// </summary> LE_OQ = 0x12, /// <summary> /// Unordered (signaling) /// </summary> UNORD_S = 0x13, /// <summary> /// Not-equal (unordered, signaling) /// </summary> NEQ_US = 0x14, /// <summary> /// Not-less-than (unordered, nonsignaling) /// </summary> NLT_UQ = 0x15, /// <summary> /// Not-less-than-or-equal (unordered, nonsignaling) /// </summary> NLE_UQ = 0x16, /// <summary> /// Ordered (signaling) /// </summary> ORD_S = 0x17, /// <summary> /// Equal (unordered, signaling) /// </summary> EQ_US = 0x18, /// <summary> /// Not-greater-than-or-equal (unordered, nonsignaling) /// </summary> NGE_UQ = 0x19, /// <summary> /// Not-greater-than (unordered, nonsignaling) /// </summary> NGT_UQ = 0x1A, /// <summary> /// False (ordered, signaling) /// </summary> FALSE_OS = 0x1B, /// <summary> /// Not-equal (ordered, signaling) /// </summary> NEQ_OS = 0x1C, /// <summary> /// Greater-than-or-equal (ordered, nonsignaling) /// </summary> GE_OQ = 0x1D, /// <summary> /// Greater-than (ordered, nonsignaling) /// </summary> GT_OQ = 0x1E, /// <summary> /// True (unordered, signaling) /// </summary> TRUE_US = 0x1F, } /// <summary> /// Add packed double-precision (64-bit) floating-point elements in a and b, and store the results in dst. /// </summary> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_add_pd(v256 a, v256 b) { return new v256(Sse2.add_pd(a.Lo128, b.Lo128), Sse2.add_pd(a.Hi128, b.Hi128)); } /// <summary> /// Add packed single-precision (32-bit) floating-point elements in a and b, and store the results in dst. /// </summary> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_add_ps(v256 a, v256 b) { return new v256(Sse.add_ps(a.Lo128, b.Lo128), Sse.add_ps(a.Hi128, b.Hi128)); } /// <summary> /// Alternatively add and subtract packed double-precision (64-bit) floating-point elements in a to/from packed elements in b, and store the results in dst. /// </summary> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_addsub_pd(v256 a, v256 b) { return new v256(Sse3.addsub_pd(a.Lo128, b.Lo128), Sse3.addsub_pd(a.Hi128, b.Hi128)); } /// <summary> /// Alternatively add and subtract packed single-precision (32-bit) floating-point elements in a to/from packed elements in b, and store the results in dst. /// </summary> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_addsub_ps(v256 a, v256 b) { return new v256(Sse3.addsub_ps(a.Lo128, b.Lo128), Sse3.addsub_ps(a.Hi128, b.Hi128)); } /// <summary> /// Compute the bitwise AND of packed double-precision (64-bit) floating-point elements in a and b, and store the results in dst. /// </summary> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_and_pd(v256 a, v256 b) { return new v256(Sse2.and_pd(a.Lo128, b.Lo128), Sse2.and_pd(a.Hi128, b.Hi128)); } /// <summary> /// Compute the bitwise AND of packed single-precision (32-bit) floating-point elements in a and b, and store the results in dst. /// </summary> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_and_ps(v256 a, v256 b) { return new v256(Sse.and_ps(a.Lo128, b.Lo128), Sse.and_ps(a.Hi128, b.Hi128)); } /// <summary> /// Compute the bitwise NOT of packed double-precision (64-bit) floating-point elements in a and then AND with b, and store the results in dst. /// </summary> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_andnot_pd(v256 a, v256 b) { return new v256(Sse2.andnot_pd(a.Lo128, b.Lo128), Sse2.andnot_pd(a.Hi128, b.Hi128)); } /// <summary> /// Compute the bitwise NOT of packed single-precision (32-bit) floating-point elements in a and then AND with b, and store the results in dst. /// </summary> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_andnot_ps(v256 a, v256 b) { return new v256(Sse.andnot_ps(a.Lo128, b.Lo128), Sse.andnot_ps(a.Hi128, b.Hi128)); } /// <summary> /// Blend packed double-precision (64-bit) floating-point elements from a and b using control mask imm8, and store the results in dst. /// </summary> /// <remarks> /// **** VBLENDPD ymm1, ymm2, ymm3/v256, imm8 /// Double-Precision Floating-Point values from the second source operand are /// conditionally merged with values from the first source operand and written /// to the destination. The immediate bits [3:0] determine whether the /// corresponding Double-Precision Floating Point value in the destination is /// copied from the second source or first source. If a bit in the mask, /// corresponding to a word, is "1", then the Double-Precision Floating-Point /// value in the second source operand is copied, else the value in the first /// source operand is copied /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <param name="imm8">Control mask</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_blend_pd(v256 a, v256 b, int imm8) { return new v256(Sse4_1.blend_pd(a.Lo128, b.Lo128, imm8 & 0x3), Sse4_1.blend_pd(a.Hi128, b.Hi128, imm8 >> 2)); } /// <summary> /// Blend packed single-precision (32-bit) floating-point elements from a and b using control mask imm8, and store the results in dst. /// </summary> /// <remarks> /// **** VBLENDPS ymm1, ymm2, ymm3/v256, imm8 /// Single precision floating point values from the second source operand are /// conditionally merged with values from the first source operand and written /// to the destination. The immediate bits [7:0] determine whether the /// corresponding single precision floating-point value in the destination is /// copied from the second source or first source. If a bit in the mask, /// corresponding to a word, is "1", then the single-precision floating-point /// value in the second source operand is copied, else the value in the first /// source operand is copied /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <param name="imm8">Control mask</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_blend_ps(v256 a, v256 b, int imm8) { return new v256(Sse4_1.blend_ps(a.Lo128, b.Lo128, imm8 & 0xf), Sse4_1.blend_ps(a.Hi128, b.Hi128, imm8 >> 4)); } /// <summary> /// Blend packed double-precision (64-bit) floating-point elements from a and b using mask, and store the results in dst. /// </summary> /// <remarks> /// **** VBLENDVPD ymm1, ymm2, ymm3/v256, ymm4 /// Conditionally copy each quadword data element of double-precision /// floating-point value from the second source operand (third operand) and the /// first source operand (second operand) depending on mask bits defined in the /// mask register operand (fourth operand). /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <param name="mask">Mask</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_blendv_pd(v256 a, v256 b, v256 mask) { return new v256(Sse4_1.blendv_pd(a.Lo128, b.Lo128, mask.Lo128), Sse4_1.blendv_pd(a.Hi128, b.Hi128, mask.Hi128)); } /// <summary> /// Blend packed single-precision (32-bit) floating-point elements from a and b using mask, and store the results in dst. /// </summary> /// <remarks> /// Blend Packed Single Precision Floating-Point Values /// **** VBLENDVPS ymm1, ymm2, ymm3/v256, ymm4 /// Conditionally copy each dword data element of single-precision /// floating-point value from the second source operand (third operand) and the /// first source operand (second operand) depending on mask bits defined in the /// mask register operand (fourth operand). /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <param name="mask">Mask</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_blendv_ps(v256 a, v256 b, v256 mask) { return new v256(Sse4_1.blendv_ps(a.Lo128, b.Lo128, mask.Lo128), Sse4_1.blendv_ps(a.Hi128, b.Hi128, mask.Hi128)); } /// <summary> /// Divide packed double-precision (64-bit) floating-point elements in a by packed elements in b, and store the results in dst. /// </summary> /// <remarks> /// **** VDIVPD ymm1, ymm2, ymm3/v256 /// Performs an SIMD divide of the four packed double-precision floating-point /// values in the first source operand by the four packed double-precision /// floating-point values in the second source operand /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_div_pd(v256 a, v256 b) { return new v256(Sse2.div_pd(a.Lo128, b.Lo128), Sse2.div_pd(a.Hi128, b.Hi128)); } /// <summary> /// Divide packed single-precision (32-bit) floating-point elements in a by packed elements in b, and store the results in dst. /// </summary> /// <remarks> /// Divide Packed Single-Precision Floating-Point Values /// **** VDIVPS ymm1, ymm2, ymm3/v256 /// Performs an SIMD divide of the eight packed single-precision /// floating-point values in the first source operand by the eight packed /// single-precision floating-point values in the second source operand /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_div_ps(v256 a, v256 b) { return new v256(Sse.div_ps(a.Lo128, b.Lo128), Sse.div_ps(a.Hi128, b.Hi128)); } /// <summary> /// Conditionally multiply the packed single-precision (32-bit) /// floating-point elements in a and b using the high 4 bits in /// imm8, sum the four products, and conditionally store the sum in /// dst using the low 4 bits of imm8. /// </summary> /// <remarks> /// **** VDPPS ymm1, ymm2, ymm3/v256, imm8 /// Multiplies the packed single precision floating point values in the /// first source operand with the packed single-precision floats in the /// second source. Each of the four resulting single-precision values is /// conditionally summed depending on a mask extracted from the high 4 bits /// of the immediate operand. This sum is broadcast to each of 4 positions /// in the destination if the corresponding bit of the mask selected from /// the low 4 bits of the immediate operand is "1". If the corresponding /// low bit 0-3 of the mask is zero, the destination is set to zero. /// The process is replicated for the high elements of the destination. /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_dp_ps(v256 a, v256 b, int imm8) { return new v256(Sse4_1.dp_ps(a.Lo128, b.Lo128, imm8), Sse4_1.dp_ps(a.Hi128, b.Hi128, imm8)); } /// <summary> /// Horizontally add adjacent pairs of double-precision (64-bit) floating-point elements in a and b, and pack the results in dst. /// </summary> /// <remarks> /// **** VHADDPD ymm1, ymm2, ymm3/v256 /// Adds pairs of adjacent double-precision floating-point values in the /// first source operand and second source operand and stores results in /// the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_hadd_pd(v256 a, v256 b) { return new v256(Sse3.hadd_pd(a.Lo128, b.Lo128), Sse3.hadd_pd(a.Hi128, b.Hi128)); } /// <summary> /// Horizontally add adjacent pairs of single-precision (32-bit) floating-point elements in a and b, and pack the results in dst. /// </summary> /// <remarks> /// **** VHADDPS ymm1, ymm2, ymm3/v256 /// Adds pairs of adjacent single-precision floating-point values in the /// first source operand and second source operand and stores results in /// the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_hadd_ps(v256 a, v256 b) { return new v256(Sse3.hadd_ps(a.Lo128, b.Lo128), Sse3.hadd_ps(a.Hi128, b.Hi128)); } /// <summary> /// Horizontally subtract adjacent pairs of double-precision (64-bit) floating-point elements in a and b, and pack the results in dst. /// </summary> /// <remarks> /// **** VHSUBPD ymm1, ymm2, ymm3/v256 /// Subtract pairs of adjacent double-precision floating-point values in /// the first source operand and second source operand and stores results /// in the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_hsub_pd(v256 a, v256 b) { return new v256(Sse3.hsub_pd(a.Lo128, b.Lo128), Sse3.hsub_pd(a.Hi128, b.Hi128)); } /// <summary> /// Horizontally add adjacent pairs of single-precision (32-bit) floating-point elements in a and b, and pack the results in dst. /// </summary> /// <remarks> /// **** VHSUBPS ymm1, ymm2, ymm3/v256 /// Subtract pairs of adjacent single-precision floating-point values in /// the first source operand and second source operand and stores results /// in the destination. /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_hsub_ps(v256 a, v256 b) { return new v256(Sse3.hsub_ps(a.Lo128, b.Lo128), Sse3.hsub_ps(a.Hi128, b.Hi128)); } /// <summary> /// Compare packed double-precision (64-bit) floating-point elements in a and b, and store packed maximum values in dst. /// </summary> /// <remarks> /// **** VMAXPD ymm1, ymm2, ymm3/v256 /// Performs an SIMD compare of the packed double-precision floating-point /// values in the first source operand and the second source operand and /// returns the maximum value for each pair of values to the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_max_pd(v256 a, v256 b) { return new v256(Sse2.max_pd(a.Lo128, b.Lo128), Sse2.max_pd(a.Hi128, b.Hi128)); } /// <summary> /// Compare packed single-precision (32-bit) floating-point elements in a and b, and store packed maximum values in dst. /// </summary> /// <remarks> /// **** VMAXPS ymm1, ymm2, ymm3/v256 /// Performs an SIMD compare of the packed single-precision floating-point /// values in the first source operand and the second source operand and /// returns the maximum value for each pair of values to the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_max_ps(v256 a, v256 b) { return new v256(Sse.max_ps(a.Lo128, b.Lo128), Sse.max_ps(a.Hi128, b.Hi128)); } /// <summary> /// Compare packed double-precision (64-bit) floating-point elements in a and b, and store packed minimum values in dst. /// </summary> /// <remarks> /// **** VMINPD ymm1, ymm2, ymm3/v256 /// Performs an SIMD compare of the packed double-precision floating-point /// values in the first source operand and the second source operand and /// returns the minimum value for each pair of values to the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_min_pd(v256 a, v256 b) { return new v256(Sse2.min_pd(a.Lo128, b.Lo128), Sse2.min_pd(a.Hi128, b.Hi128)); } /// <summary> /// Compare packed single-precision (32-bit) floating-point elements in a and b, and store packed minimum values in dst. /// </summary> /// <remarks> /// **** VMINPS ymm1, ymm2, ymm3/v256 /// Performs an SIMD compare of the packed single-precision floating-point /// values in the first source operand and the second source operand and /// returns the minimum value for each pair of values to the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_min_ps(v256 a, v256 b) { return new v256(Sse.min_ps(a.Lo128, b.Lo128), Sse.min_ps(a.Hi128, b.Hi128)); } /// <summary> /// Multiply packed double-precision (64-bit) floating-point elements in a and b, and store the results in dst. /// </summary> /// <remarks> /// **** VMULPD ymm1, ymm2, ymm3/v256 /// Performs a SIMD multiply of the four packed double-precision floating-point /// values from the first Source operand to the Second Source operand, and /// stores the packed double-precision floating-point results in the /// destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_mul_pd(v256 a, v256 b) { return new v256(Sse2.mul_pd(a.Lo128, b.Lo128), Sse2.mul_pd(a.Hi128, b.Hi128)); } /// <summary> /// Multiply packed single-precision (32-bit) floating-point elements in a and b, and store the results in dst. /// </summary> /// <remarks> /// **** VMULPS ymm1, ymm2, ymm3/v256 /// Performs an SIMD multiply of the eight packed single-precision /// floating-point values from the first source operand to the second source /// operand, and stores the packed double-precision floating-point results in /// the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_mul_ps(v256 a, v256 b) { return new v256(Sse.mul_ps(a.Lo128, b.Lo128), Sse.mul_ps(a.Hi128, b.Hi128)); } /// <summary> /// Compute the bitwise OR of packed double-precision (64-bit) floating-point elements in a and b, and store the results in dst. /// </summary> /// <remarks> /// **** VORPD ymm1, ymm2, ymm3/v256 /// Performs a bitwise logical OR of the four packed double-precision /// floating-point values from the first source operand and the second /// source operand, and stores the result in the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_or_pd(v256 a, v256 b) { return new v256(Sse2.or_pd(a.Lo128, b.Lo128), Sse2.or_pd(a.Hi128, b.Hi128)); } /// <summary> /// Compute the bitwise OR of packed single-precision (32-bit) floating-point elements in a and b, and store the results in dst. /// </summary> /// <remarks> /// **** VORPS ymm1, ymm2, ymm3/v256 /// Performs a bitwise logical OR of the eight packed single-precision /// floating-point values from the first source operand and the second /// source operand, and stores the result in the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_or_ps(v256 a, v256 b) { return new v256(Sse.or_ps(a.Lo128, b.Lo128), Sse.or_ps(a.Hi128, b.Hi128)); } /// <summary> /// Shuffle double-precision (64-bit) floating-point elements within 128-bit lanes using the control in imm8, and store the results in dst. /// </summary> /// <remarks> /// **** VSHUFPD ymm1, ymm2, ymm3/v256, imm8 /// Moves either of the two packed double-precision floating-point values from /// each double quadword in the first source operand into the low quadword /// of each double quadword of the destination; moves either of the two packed /// double-precision floating-point values from the second source operand into /// the high quadword of each double quadword of the destination operand. /// The selector operand determines which values are moved to the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_shuffle_pd(v256 a, v256 b, int imm8) { return new v256(Sse2.shuffle_pd(a.Lo128, b.Lo128, imm8 & 3), Sse2.shuffle_pd(a.Hi128, b.Hi128, imm8 >> 2)); } /// <summary> /// Shuffle single-precision (32-bit) floating-point elements in a within 128-bit lanes using the control in imm8, and store the results in dst. /// </summary> /// <remarks> /// **** VSHUFPS ymm1, ymm2, ymm3/v256, imm8 /// Moves two of the four packed single-precision floating-point values /// from each double qword of the first source operand into the low /// quadword of each double qword of the destination; moves two of the four /// packed single-precision floating-point values from each double qword of /// the second source operand into to the high quadword of each double qword /// of the destination. The selector operand determines which values are moved /// to the destination. /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_shuffle_ps(v256 a, v256 b, int imm8) { return new v256(Sse.shuffle_ps(a.Lo128, b.Lo128, imm8), Sse.shuffle_ps(a.Hi128, b.Hi128, imm8)); } /// <summary> /// Subtract packed double-precision (64-bit) floating-point elements in b from packed double-precision (64-bit) floating-point elements in a, and store the results in dst. /// </summary> /// <remarks> /// **** VSUBPD ymm1, ymm2, ymm3/v256 /// Performs an SIMD subtract of the four packed double-precision floating-point /// values of the second Source operand from the first Source operand, and /// stores the packed double-precision floating-point results in the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_sub_pd(v256 a, v256 b) { return new v256(Sse2.sub_pd(a.Lo128, b.Lo128), Sse2.sub_pd(a.Hi128, b.Hi128)); } /// <summary> /// Subtract packed single-precision (32-bit) floating-point elements in b from packed single-precision (32-bit) floating-point elements in a, and store the results in dst. /// </summary> /// <remarks> /// **** VSUBPS ymm1, ymm2, ymm3/v256 /// Performs an SIMD subtract of the eight packed single-precision /// floating-point values in the second Source operand from the First Source /// operand, and stores the packed single-precision floating-point results in /// the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_sub_ps(v256 a, v256 b) { return new v256(Sse.sub_ps(a.Lo128, b.Lo128), Sse.sub_ps(a.Hi128, b.Hi128)); } /// <summary> /// Compute the bitwise XOR of packed double-precision (64-bit) floating-point elements in a and b, and store the results in dst. /// </summary> /// <remarks> /// **** VXORPD ymm1, ymm2, ymm3/v256 /// Performs a bitwise logical XOR of the four packed double-precision /// floating-point values from the first source operand and the second /// source operand, and stores the result in the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_xor_pd(v256 a, v256 b) { return new v256(Sse2.xor_pd(a.Lo128, b.Lo128), Sse2.xor_pd(a.Hi128, b.Hi128)); } /// <summary> /// Compute the bitwise XOR of packed single-precision (32-bit) floating-point elements in a and b, and store the results in dst. /// </summary> /// <remarks> /// **** VXORPS ymm1, ymm2, ymm3/v256 /// Performs a bitwise logical XOR of the eight packed single-precision /// floating-point values from the first source operand and the second /// source operand, and stores the result in the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_xor_ps(v256 a, v256 b) { return new v256(Sse.xor_ps(a.Lo128, b.Lo128), Sse.xor_ps(a.Hi128, b.Hi128)); } /// <summary> /// Compare packed double-precision (64-bit) floating-point elements in a and b based on the comparison operand specified by imm8, and store the results in dst. /// </summary> /// <remarks> /// **** VCMPPD xmm1, xmm2, xmm3/v128, imm8 /// Performs an SIMD compare of the four packed double-precision floating-point /// values in the second source operand (third operand) and the first source /// operand (second operand) and returns the results of the comparison to the /// destination operand (first operand). The comparison predicate operand /// (immediate) specifies the type of comparison performed on each of the pairs /// of packed values. /// For 128-bit intrinsic function with compare predicate values in range 0-7 /// compiler may generate SSE2 instructions if it is warranted for performance /// reasons. /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v128 cmp_pd(v128 a, v128 b, int imm8) { switch ((CMP)(imm8 & 0x1F)) { // The first variants map to SSE variants case CMP.EQ_OQ: return Sse2.cmpeq_pd(a, b); case CMP.LT_OS: return Sse2.cmplt_pd(a, b); case CMP.LE_OS: return Sse2.cmple_pd(a, b); case CMP.UNORD_Q: return Sse2.cmpunord_pd(a, b); case CMP.NEQ_UQ: return Sse2.cmpneq_pd(a, b); case CMP.NLT_US: return Sse2.cmpnlt_pd(a, b); case CMP.NLE_US: return Sse2.cmpnle_pd(a, b); case CMP.ORD_Q: return Sse2.cmpord_pd(a, b); case CMP.EQ_UQ: return Sse2.or_pd(Sse2.cmpeq_pd(a, b), Sse2.cmpunord_pd(a, b)); case CMP.NGE_UQ: return Sse2.or_pd(Sse2.cmpnge_pd(a, b), Sse2.cmpunord_pd(a, b)); case CMP.NGT_US: return Sse2.or_pd(Sse2.cmpngt_pd(a, b), Sse2.cmpunord_pd(a, b)); case CMP.FALSE_OQ: return default; case CMP.NEQ_OQ: return Sse2.and_pd(Sse2.cmpneq_pd(a, b), Sse2.cmpord_pd(a, b)); case CMP.GE_OS: return Sse2.and_pd(Sse2.cmpge_pd(a, b), Sse2.cmpord_pd(a, b)); case CMP.GT_OS: return Sse2.and_pd(Sse2.cmpgt_pd(a, b), Sse2.cmpord_pd(a, b)); case CMP.TRUE_UQ: return new v128(-1); case CMP.EQ_OS: return Sse2.and_pd(Sse2.cmpeq_pd(a, b), Sse2.cmpord_pd(a, b)); case CMP.LT_OQ: return Sse2.and_pd(Sse2.cmplt_pd(a, b), Sse2.cmpord_pd(a, b)); case CMP.LE_OQ: return Sse2.and_pd(Sse2.cmple_pd(a, b), Sse2.cmpord_pd(a, b)); case CMP.UNORD_S: return Sse2.cmpunord_pd(a, b); case CMP.NEQ_US: return Sse2.cmpneq_pd(a, b); case CMP.NLT_UQ: return Sse2.or_pd(Sse2.cmpnlt_pd(a, b), Sse2.cmpunord_pd(a, b)); case CMP.NLE_UQ: return Sse2.or_pd(Sse2.cmpnle_pd(a, b), Sse2.cmpunord_pd(a, b)); case CMP.ORD_S: return Sse2.cmpord_pd(a, b); case CMP.EQ_US: return Sse2.or_pd(Sse2.cmpeq_pd(a, b), Sse2.cmpunord_pd(a, b)); case CMP.NGE_US: return Sse2.or_pd(Sse2.cmpnge_pd(a, b), Sse2.cmpunord_pd(a, b)); case CMP.NGT_UQ: return Sse2.or_pd(Sse2.cmpngt_pd(a, b), Sse2.cmpunord_pd(a, b)); case CMP.FALSE_OS: return default; case CMP.NEQ_OS: return Sse2.and_pd(Sse2.cmpneq_pd(a, b), Sse2.cmpord_pd(a, b)); case CMP.GE_OQ: return Sse2.and_pd(Sse2.cmpge_pd(a, b), Sse2.cmpord_pd(a, b)); case CMP.GT_OQ: return Sse2.and_pd(Sse2.cmpgt_pd(a, b), Sse2.cmpord_pd(a, b)); default: return new v128(-1); } } /// <summary> /// Compare packed double-precision (64-bit) floating-point elements in a and b based on the comparison operand specified by imm8, and store the results in dst. /// </summary> /// <remarks> /// **** VCMPPD ymm1, ymm2, ymm3/v256, imm8 /// Performs an SIMD compare of the four packed double-precision floating-point /// values in the second source operand (third operand) and the first source /// operand (second operand) and returns the results of the comparison to the /// destination operand (first operand). The comparison predicate operand /// (immediate) specifies the type of comparison performed on each of the pairs /// of packed values. /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_cmp_pd(v256 a, v256 b, int imm8) { return new v256(cmp_pd(a.Lo128, b.Lo128, imm8), cmp_pd(a.Hi128, b.Hi128, imm8)); } /// **** VCMPPS ymm1, ymm2, ymm3/v256, imm8 /// <summary> /// Compare packed single-precision (32-bit) floating-point elements in a and b based on the comparison operand specified by imm8, and store the results in dst. /// </summary> /// <remarks> /// **** VCMPPS xmm1, xmm2, xmm3/v256, imm8 /// Performs a SIMD compare of the packed single-precision floating-point values /// in the second source operand (third operand) and the first source operand /// (second operand) and returns the results of the comparison to the /// destination operand (first operand). The comparison predicate operand /// (immediate) specifies the type of comparison performed on each of the pairs /// of packed values. /// For 128-bit intrinsic function with compare predicate values in range 0-7 /// compiler may generate SSE2 instructions if it is warranted for performance /// reasons. /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v128 cmp_ps(v128 a, v128 b, int imm8) { switch ((CMP)(imm8 & 0x1F)) { // The first variants map to SSE variants case CMP.EQ_OQ: return Sse.cmpeq_ps(a, b); case CMP.LT_OS: return Sse.cmplt_ps(a, b); case CMP.LE_OS: return Sse.cmple_ps(a, b); case CMP.UNORD_Q: return Sse.cmpunord_ps(a, b); case CMP.NEQ_UQ: return Sse.cmpneq_ps(a, b); case CMP.NLT_US: return Sse.cmpnlt_ps(a, b); case CMP.NLE_US: return Sse.cmpnle_ps(a, b); case CMP.ORD_Q: return Sse.cmpord_ps(a, b); case CMP.EQ_UQ: return Sse.or_ps(Sse.cmpeq_ps(a, b), Sse.cmpunord_ps(a, b)); case CMP.NGE_UQ: return Sse.or_ps(Sse.cmpnge_ps(a, b), Sse.cmpunord_ps(a, b)); case CMP.NGT_US: return Sse.or_ps(Sse.cmpngt_ps(a, b), Sse.cmpunord_ps(a, b)); case CMP.FALSE_OQ: return default; case CMP.NEQ_OQ: return Sse.and_ps(Sse.cmpneq_ps(a, b), Sse.cmpord_ps(a, b)); case CMP.GE_OS: return Sse.and_ps(Sse.cmpge_ps(a, b), Sse.cmpord_ps(a, b)); case CMP.GT_OS: return Sse.and_ps(Sse.cmpgt_ps(a, b), Sse.cmpord_ps(a, b)); case CMP.TRUE_UQ: return new v128(-1); case CMP.EQ_OS: return Sse.and_ps(Sse.cmpeq_ps(a, b), Sse.cmpord_ps(a, b)); case CMP.LT_OQ: return Sse.and_ps(Sse.cmplt_ps(a, b), Sse.cmpord_ps(a, b)); case CMP.LE_OQ: return Sse.and_ps(Sse.cmple_ps(a, b), Sse.cmpord_ps(a, b)); case CMP.UNORD_S: return Sse.cmpunord_ps(a, b); case CMP.NEQ_US: return Sse.cmpneq_ps(a, b); case CMP.NLT_UQ: return Sse.or_ps(Sse.cmpnlt_ps(a, b), Sse.cmpunord_ps(a, b)); case CMP.NLE_UQ: return Sse.or_ps(Sse.cmpnle_ps(a, b), Sse.cmpunord_ps(a, b)); case CMP.ORD_S: return Sse.cmpord_ps(a, b); case CMP.EQ_US: return Sse.or_ps(Sse.cmpeq_ps(a, b), Sse.cmpunord_ps(a, b)); case CMP.NGE_US: return Sse.or_ps(Sse.cmpnge_ps(a, b), Sse.cmpunord_ps(a, b)); case CMP.NGT_UQ: return Sse.or_ps(Sse.cmpngt_ps(a, b), Sse.cmpunord_ps(a, b)); case CMP.FALSE_OS: return default; case CMP.NEQ_OS: return Sse.and_ps(Sse.cmpneq_ps(a, b), Sse.cmpord_ps(a, b)); case CMP.GE_OQ: return Sse.and_ps(Sse.cmpge_ps(a, b), Sse.cmpord_ps(a, b)); case CMP.GT_OQ: return Sse.and_ps(Sse.cmpgt_ps(a, b), Sse.cmpord_ps(a, b)); default: return new v128(-1); } } /// <summary> /// Compare packed single-precision (32-bit) floating-point elements in a and b based on the comparison operand specified by imm8, and store the results in dst. /// </summary> /// <remarks> /// **** VCMPPS xmm1, xmm2, xmm3/v256, imm8 /// Performs a SIMD compare of the packed single-precision floating-point values /// in the second source operand (third operand) and the first source operand /// (second operand) and returns the results of the comparison to the /// destination operand (first operand). The comparison predicate operand /// (immediate) specifies the type of comparison performed on each of the pairs /// of packed values. /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_cmp_ps(v256 a, v256 b, int imm8) { return new v256(cmp_ps(a.Lo128, b.Lo128, imm8), cmp_ps(a.Hi128, b.Hi128, imm8)); } /// <summary> /// Compare the lower double-precision (64-bit) floating-point /// element in a and b based on the comparison operand specified by /// imm8, store the result in the lower element of dst, and copy /// the upper element from a to the upper element of dst. /// </summary> /// <remarks> /// **** VCMPSD xmm1, xmm2, xmm3/m64, imm8 /// Compares the low double-precision floating-point values in the second source /// operand (third operand) and the first source operand (second operand) and /// returns the results in of the comparison to the destination operand (first /// operand). The comparison predicate operand (immediate operand) specifies the /// type of comparison performed. /// For compare predicate values in range 0-7 compiler may generate SSE2 /// instructions if it is warranted for performance reasons. /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v128 cmp_sd(v128 a, v128 b, int imm8) { v128 full = cmp_pd(a, b, imm8); return new v128(full.ULong0, a.ULong1); } /// <summary> /// Compare the lower single-precision (32-bit) floating-point /// element in a and b based on the comparison operand specified by /// imm8, store the result in the lower element of dst, and copy /// the upper 3 packed elements from a to the upper elements of /// dst. /// </summary> /// <remarks> /// **** VCMPSS xmm1, xmm2, xmm3/m64, imm8 /// Compares the low single-precision floating-point values in the second source /// operand (third operand) and the first source operand (second operand) and /// returns the results of the comparison to the destination operand (first /// operand). The comparison predicate operand (immediate operand) specifies /// the type of comparison performed. /// For compare predicate values in range 0-7 compiler may generate SSE2 /// instructions if it is warranted for performance reasons. /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v128 cmp_ss(v128 a, v128 b, int imm8) { v128 full = cmp_ps(a, b, imm8); return new v128(full.UInt0, a.UInt1, a.UInt2, a.UInt3); } /// <summary> /// Convert packed 32-bit integers in a to packed double-precision (64-bit) floating-point elements, and store the results in dst. /// </summary> /// <param name="a"></param> /// <remarks> /// **** VCVTDQ2PD ymm1, xmm2/v128 /// Converts four packed signed doubleword integers in the source operand to /// four packed double-precision floating-point values in the destination /// </remarks> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_cvtepi32_pd(v128 a) { return new v256((double)a.SInt0, (double)a.SInt1, (double)a.SInt2, (double)a.SInt3); } /// <summary> /// Convert packed 32-bit integers in a to packed single-precision (32-bit) floating-point elements, and store the results in dst. /// </summary> /// <remarks> /// **** VCVTDQ2PS ymm1, ymm2/v256 /// Converts eight packed signed doubleword integers in the source operand to /// eight packed double-precision floating-point values in the destination /// </remarks> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_cvtepi32_ps(v256 a) { return new v256(Sse2.cvtepi32_ps(a.Lo128), Sse2.cvtepi32_ps(a.Hi128)); } /// <summary> /// Convert packed double-precision (64-bit) floating-point /// elements in a to packed single-precision (32-bit) /// floating-point elements, and store the results in dst. /// </summary> /// <remarks> /// **** VCVTPD2PS xmm1, ymm2/v256 /// Converts four packed double-precision floating-point values in the source /// operand to four packed single-precision floating-point values in the /// destination /// </remarks> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v128 mm256_cvtpd_ps(v256 a) { v128 lo = Sse2.cvtpd_ps(a.Lo128); v128 hi = Sse2.cvtpd_ps(a.Hi128); return new v128(lo.Float0, lo.Float1, hi.Float0, hi.Float1); } /// <summary> /// Convert packed single-precision (32-bit) floating-point /// elements in a to packed 32-bit integers, and store the results /// in dst. /// </summary> /// <remarks> /// **** VCVTPS2DQ ymm1, ymm2/v256 /// Converts eight packed single-precision floating-point values in the source /// operand to eight signed doubleword integers in the destination /// </remarks> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_cvtps_epi32(v256 a) { return new v256(Sse2.cvtps_epi32(a.Lo128), Sse2.cvtps_epi32(a.Hi128)); } /// <summary> /// Convert packed single-precision (32-bit) floating-point /// elements in a to packed double-precision (64-bit) /// floating-point elements, and store the results in dst. /// </summary> /// <remarks> /// **** VCVTPS2PD ymm1, xmm2/v128 /// Converts four packed single-precision floating-point values in the source /// operand to four packed double-precision floating-point values in the /// destination /// </remarks> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_cvtps_pd(v128 a) { // The normal Burst IR does fine here. return new v256(a.Float0, a.Float1, a.Float2, a.Float3); } /// <summary> /// Convert packed double-precision (64-bit) floating-point /// elements in a to packed 32-bit integers with truncation, and /// store the results in dst. /// </summary> /// <remarks> /// **** VCVTTPD2DQ xmm1, ymm2/v256 /// Converts four packed double-precision floating-point values in the source /// operand to four packed signed doubleword integers in the destination. /// When a conversion is inexact, a truncated (round toward zero) value is /// returned. If a converted result is larger than the maximum signed doubleword /// integer, the floating-point invalid exception is raised, and if this /// exception is masked, the indefinite integer value (80000000H) is returned /// </remarks> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v128 mm256_cvttpd_epi32(v256 a) { return new v128((int)a.Double0, (int)a.Double1, (int)a.Double2, (int)a.Double3); } /// <summary> /// Convert packed double-precision(64-bit) floating-point elements /// in a to packed 32-bit integers, and store the results in dst. /// </summary> /// <remarks> /// **** VCVTPD2DQ xmm1, ymm2/v256 /// Converts four packed double-precision floating-point values in the source /// operand to four packed signed doubleword integers in the destination /// </remarks> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] [BurstTargetCpu(BurstTargetCpu.AVX)] public static v128 mm256_cvtpd_epi32(v256 a) { v128 q = Sse2.cvtpd_epi32(new v128(a.Double0, a.Double1)); v128 r = Sse2.cvtpd_epi32(new v128(a.Double2, a.Double3)); return new v128(q.SInt0, q.SInt1, r.SInt0, r.SInt1); } /// <summary> /// Convert packed single-precision (32-bit) floating-point /// elements in a to packed 32-bit integers with truncation, and /// store the results in dst. /// </summary> /// <remarks> /// **** VCVTTPS2DQ ymm1, ymm2/v256 /// Converts eight packed single-precision floating-point values in the source /// operand to eight signed doubleword integers in the destination. /// When a conversion is inexact, a truncated (round toward zero) value is /// returned. If a converted result is larger than the maximum signed doubleword /// integer, the floating-point invalid exception is raised, and if this /// exception is masked, the indefinite integer value (80000000H) is returned /// </remarks> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_cvttps_epi32(v256 a) { return new v256(Sse2.cvttps_epi32(a.Lo128), Sse2.cvttps_epi32(a.Hi128)); } /* * Convert Scalar Single-Precision Floating-point value in 256-bit vector to * equivalent C/C++ float type. */ /// <summary> /// Copy the lower single-precision (32-bit) floating-point element of a to dst. /// </summary> /// <remarks> /// Identical in HPC# to accessing Float0, kept for compatibility with existing code while porting. /// </remarks> /// <param name="a">Vector a</param> /// <returns>Float</returns> [DebuggerStepThrough] public static float mm256_cvtss_f32(v256 a) { // Burst IR is fine here. return a.Float0; } /// <summary> /// Extract 128 bits (composed of 4 packed single-precision (32-bit) floating-point elements) from a, selected with imm8, and store the result in dst. /// </summary> /// <remarks> /// **** VEXTRACTF128 xmm1/v128, ymm2, imm8 /// </remarks> /// <param name="a">Vector a</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v128 mm256_extractf128_ps(v256 a, int imm8) { return imm8 != 0 ? a.Hi128 : a.Lo128; } /// <summary> /// Extract 128 bits (composed of 2 packed double-precision (64-bit) floating-point elements) from a, selected with imm8, and store the result in dst. /// </summary> /// <remarks> /// **** VEXTRACTF128 xmm1/v128, ymm2, imm8 /// </remarks> /// <param name="a">Vector a</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v128 mm256_extractf128_pd(v256 a, int imm8) { return imm8 != 0 ? a.Hi128 : a.Lo128; } /// <summary> /// Extract 128 bits (composed of integer data) from a, selected with imm8, and store the result in dst. /// </summary> /// <remarks> /// **** VEXTRACTF128 xmm1/v128, ymm2, imm8 /// </remarks> /// <param name="a">Vector a</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v128 mm256_extractf128_si256(v256 a, int imm8) { return imm8 != 0 ? a.Hi128 : a.Lo128; } /// <summary> /// Zeros the contents of all YMM registers /// </summary> /// <remarks> /// **** VZEROALL /// </remarks> [DebuggerStepThrough] public static void mm256_zeroall() { // This is a no-op in C# land } /// <summary> /// Zero the upper 128 bits of all YMM registers; the lower 128-bits of the registers are unmodified. /// </summary> /// <remarks> /// **** VZEROUPPER /// </remarks> [DebuggerStepThrough] public static void mm256_zeroupper() { // This is a no-op in C# land } /// <summary> /// Shuffle single-precision (32-bit) floating-point elements in a using the control in b, and store the results in dst. /// </summary> /// <remarks> /// **** VPERMILPS xmm1, xmm2, xmm3/v128 /// Permute Single-Precision Floating-Point values in the first source operand /// using 8-bit control fields in the low bytes of corresponding elements the /// shuffle control and store results in the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v128 permutevar_ps(v128 a, v128 b) { v128 dst = default; uint* dptr = &dst.UInt0; uint* aptr = &a.UInt0; int* bptr = &b.SInt0; for (int i = 0; i < 4; ++i) { int ndx = bptr[i] & 3; dptr[i] = aptr[ndx]; } return dst; } /// <summary> /// Shuffle single-precision (32-bit) floating-point elements in a within 128-bit lanes using the control in b, and store the results in dst. /// </summary> /// <remarks> /// **** VPERMILPS ymm1, ymm2, ymm3/v256 /// Permute Single-Precision Floating-Point values in the first source operand /// using 8-bit control fields in the low bytes of corresponding elements the /// shuffle control and store results in the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_permutevar_ps(v256 a, v256 b) { return new v256(permutevar_ps(a.Lo128, b.Lo128), permutevar_ps(a.Hi128, b.Hi128)); } /// <summary> /// Shuffle single-precision (32-bit) floating-point elements in a using the control in imm8, and store the results in dst. /// </summary> /// <remarks> /// **** VPERMILPS xmm1, xmm2/v128, imm8 /// Permute Single-Precision Floating-Point values in the first source operand /// using four 2-bit control fields in the 8-bit immediate and store results /// in the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v128 permute_ps(v128 a, int imm8) { return Sse2.shuffle_epi32(a, imm8); } /// <summary> /// Shuffle single-precision (32-bit) floating-point elements in a /// within 128-bit lanes using the control in imm8, and store the /// results in dst. /// </summary> /// <remarks> /// **** VPERMILPS ymm1, ymm2/v256, imm8 /// Permute Single-Precision Floating-Point values in the first source operand /// using four 2-bit control fields in the 8-bit immediate and store results /// in the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_permute_ps(v256 a, int imm8) { return new v256(permute_ps(a.Lo128, imm8), permute_ps(a.Hi128, imm8)); } /// <summary> /// Shuffle double-precision (64-bit) floating-point elements in a using the control in b, and store the results in dst. /// </summary> /// <remarks> /// **** VPERMILPD xmm1, xmm2, xmm3/v128 /// Permute Double-Precision Floating-Point values in the first source operand /// using 8-bit control fields in the low bytes of the second source operand /// and store results in the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v128 permutevar_pd(v128 a, v128 b) { v128 dst = default; double* dptr = &dst.Double0; double* aptr = &a.Double0; dptr[0] = aptr[(int)(b.SLong0 & 2) >> 1]; dptr[1] = aptr[(int)(b.SLong1 & 2) >> 1]; return dst; } /// <summary> /// Shuffle double-precision (64-bit) floating-point elements in a within 128-bit lanes using the control in b, and store the results in dst. /// </summary> /// <remarks> /// **** VPERMILPD ymm1, ymm2, ymm3/v256 /// Permute Double-Precision Floating-Point values in the first source operand /// using 8-bit control fields in the low bytes of the second source operand /// and store results in the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_permutevar_pd(v256 a, v256 b) { v256 dst = default; double* dptr = &dst.Double0; double* aptr = &a.Double0; dptr[0] = aptr[(int)(b.SLong0 & 2) >> 1]; dptr[1] = aptr[(int)(b.SLong1 & 2) >> 1]; dptr[2] = aptr[2 + ((int)(b.SLong2 & 2) >> 1)]; dptr[3] = aptr[2 + ((int)(b.SLong3 & 2) >> 1)]; return dst; } /* * Permute Double-Precision Floating-Point Values */ /// <summary> /// Shuffle double-precision (64-bit) floating-point elements in a within 128-bit lanes using the control in imm8, and store the results in dst. /// </summary> /// <remarks> /// **** VPERMILPD ymm1, ymm2/v256, imm8 /// Permute Double-Precision Floating-Point values in the first source operand /// using two, 1-bit control fields in the low 2 bits of the 8-bit immediate /// and store results in the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_permute_pd(v256 a, int imm8) { return new v256(permute_pd(a.Lo128, imm8 & 3), permute_pd(a.Hi128, imm8 >> 2)); } /// <summary> /// Shuffle double-precision (64-bit) floating-point elements in a using the control in imm8, and store the results in dst. /// </summary> /// <remarks> /// **** VPERMILPD xmm1, xmm2/v128, imm8 /// Permute Double-Precision Floating-Point values in the first source operand /// using two, 1-bit control fields in the low 2 bits of the 8-bit immediate /// and store results in the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v128 permute_pd(v128 a, int imm8) { v128 dst = default; double* dptr = &dst.Double0; double* aptr = &a.Double0; dptr[0] = aptr[imm8 & 1]; dptr[1] = aptr[(imm8 >> 1) & 1]; return dst; } private static v128 Select4(v256 src1, v256 src2, int control) { switch (control & 3) { case 0: return src1.Lo128; case 1: return src1.Hi128; case 2: return src2.Lo128; default: return src2.Hi128; } } /// <summary> /// Shuffle 128-bits (composed of 4 packed single-precision (32-bit) floating-point elements) selected by imm8 from a and b, and store the results in dst. /// </summary> /// <remarks> /// **** VPERM2F128 ymm1, ymm2, ymm3/v256, imm8 /// Permute 128 bit floating-point-containing fields from the first source /// operand and second source operand using bits in the 8-bit immediate and /// store results in the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_permute2f128_ps(v256 a, v256 b, int imm8) { return new v256(Select4(a, b, imm8), Select4(a, b, imm8 >> 4)); } /// <summary> /// Shuffle 128-bits (composed of 2 packed double-precision (64-bit) floating-point elements) selected by imm8 from a and b, and store the results in dst. /// </summary> /// <remarks> /// **** VPERM2F128 ymm1, ymm2, ymm3/v256, imm8 /// Permute 128 bit floating-point-containing fields from the first source /// operand and second source operand using bits in the 8-bit immediate and /// store results in the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_permute2f128_pd(v256 a, v256 b, int imm8) { return mm256_permute2f128_ps(a, b, imm8); } /// <summary> /// Shuffle 128-bits (composed of integer data) selected by imm8 from a and b, and store the results in dst. /// </summary> /// <remarks> /// **** VPERM2F128 ymm1, ymm2, ymm3/v256, imm8 /// Permute 128 bit floating-point-containing fields from the first source /// operand and second source operand using bits in the 8-bit immediate and /// store results in the destination /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_permute2f128_si256(v256 a, v256 b, int imm8) { return mm256_permute2f128_ps(a, b, imm8); } /// <summary> /// Broadcast a single-precision (32-bit) floating-point element from memory to all elements of dst. /// </summary> /// <remarks> /// **** VBROADCASTSS ymm1, m32 /// </remarks> /// <param name="ptr">Pointer</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_broadcast_ss(void* ptr) { return new v256(*(uint*)ptr); } /// <summary> /// Broadcast a single-precision (32-bit) floating-point element from memory to all elements of dst. /// </summary> /// <remarks> /// **** VBROADCASTSS xmm1, m32 /// </remarks> /// <param name="ptr">Pointer</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v128 broadcast_ss(void* ptr) { return new v128(*(uint*)ptr); } /// <summary> /// Broadcast a double-precision (64-bit) floating-point element from memory to all elements of dst. /// </summary> /// <remarks> /// **** VBROADCASTSD ymm1, m64 /// </remarks> /// <param name="ptr">Pointer</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_broadcast_sd(void* ptr) { return new v256(*(double*)ptr); } /// <summary> /// Broadcast 128 bits from memory (composed of 4 packed single-precision (32-bit) floating-point elements) to all elements of dst. /// </summary> /// <remarks> /// **** VBROADCASTF128 ymm1, v128 /// </remarks> /// <param name="ptr">Pointer</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_broadcast_ps(void* ptr) { v128 a = Sse.loadu_ps(ptr); return new v256(a, a); } /// <summary> /// Broadcast 128 bits from memory (composed of 2 packed double-precision (64-bit) floating-point elements) to all elements of dst. /// </summary> /// <param name="ptr">Pointer</param> /// <returns> /// **** VBROADCASTF128 ymm1, v128 /// </returns> [DebuggerStepThrough] public static v256 mm256_broadcast_pd(void* ptr) { return mm256_broadcast_ps(ptr); } /// <summary> /// Copy a to dst, then insert 128 bits (composed of 4 packed single-precision (32-bit) floating-point elements) from b into dst at the location specified by imm8. /// </summary> /// <remarks> /// **** VINSERTF128 ymm1, ymm2, xmm3/v128, imm8 /// Performs an insertion of 128-bits of packed floating-point values from the /// second source operand into an the destination at an 128-bit offset from /// imm8[0]. The remaining portions of the destination are written by the /// corresponding fields of the first source operand /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_insertf128_ps(v256 a, v128 b, int imm8) { if (0 == (imm8 & 1)) return new v256(b, a.Hi128); else return new v256(a.Lo128, b); } /// <summary> /// Copy a to dst, then insert 128 bits (composed of 2 packed double-precision (64-bit) floating-point elements) from b into dst at the location specified by imm8. /// </summary> /// <remarks> /// **** VINSERTF128 ymm1, ymm2, xmm3/v128, imm8 /// Performs an insertion of 128-bits of packed floating-point values from the /// second source operand into an the destination at an 128-bit offset from /// imm8[0]. The remaining portions of the destination are written by the /// corresponding fields of the first source operand /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_insertf128_pd(v256 a, v128 b, int imm8) { return mm256_insertf128_ps(a, b, imm8); } /// <summary> /// Copy a to dst, then insert 128 bits of integer data from b into dst at the location specified by imm8. /// </summary> /// <remarks> /// **** VINSERTF128 ymm1, ymm2, xmm3/v128, imm8 /// Performs an insertion of 128-bits of packed floating-point values from the /// second source operand into an the destination at an 128-bit offset from /// imm8[0]. The remaining portions of the destination are written by the /// corresponding fields of the first source operand /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <param name="imm8">imm8</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_insertf128_si256(v256 a, v128 b, int imm8) { return mm256_insertf128_ps(a, b, imm8); } /// <summary> /// Load 256-bits (composed of 8 packed single-precision (32-bit) floating-point elements) from memory /// </summary> /// <remarks> /// **** VMOVUPS ymm1, v256 /// Burst only generates unaligned stores. /// </remarks> /// <param name="ptr">Pointer</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_load_ps(void* ptr) { return *(v256*)ptr; } /// <summary> /// Store 256-bits (composed of 8 packed single-precision (32-bit) floating-point elements) from a into memory /// </summary> /// <remarks> /// **** VMOVUPS v256, ymm1 /// Burst only generates unaligned stores. /// </remarks> /// <param name="ptr">Pointer</param> /// <param name="val">Value</param> [DebuggerStepThrough] public static void mm256_store_ps(void* ptr, v256 val) { *(v256*)ptr = val; } /// <summary> /// Load 256-bits (composed of 8 packed single-precision (32-bit) floating-point elements) from memory /// </summary> /// <remarks> /// **** VMOVUPS ymm1, v256 /// Burst only generates unaligned stores. /// </remarks> /// <param name="ptr">Pointer</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_load_pd(void* ptr) { return mm256_load_ps(ptr); } /// <summary> /// Store 256-bits (composed of 4 packed double-precision (64-bit) floating-point elements) from a into memory /// </summary> /// <remarks> /// **** VMOVUPS v256, ymm1 /// Burst only generates unaligned stores. /// </remarks> /// <param name="ptr">Pointer</param> /// <param name="a">Vector a</param> [DebuggerStepThrough] public static void mm256_store_pd(void* ptr, v256 a) { mm256_store_ps(ptr, a); } /// <summary> /// Load 256-bits (composed of 4 packed double-precision (64-bit) floating-point elements) from memory /// </summary> /// <remarks> /// **** VMOVUPS ymm1, v256 /// Burst only generates unaligned stores. /// </remarks> /// <param name="ptr">Pointer</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_loadu_pd(void* ptr) { return mm256_load_ps(ptr); } /// <summary> /// Store 256-bits (composed of 4 packed double-precision (64-bit) floating-point elements) from a into memory /// </summary> /// <remarks> /// **** VMOVUPS v256, ymm1 /// Burst only generates unaligned stores. /// </remarks> /// <param name="ptr">Pointer</param> /// <param name="a">Vector a</param> [DebuggerStepThrough] public static void mm256_storeu_pd(void* ptr, v256 a) { mm256_store_ps(ptr, a); } /// <summary> /// Load 256-bits (composed of 8 packed single-precision (32-bit) floating-point elements) from memory /// </summary> /// <remarks> /// **** VMOVUPS ymm1, v256 /// Burst only generates unaligned stores. /// </remarks> /// <param name="ptr">Pointer</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_loadu_ps(void* ptr) { return mm256_load_ps(ptr); } /// <summary> /// Store 256-bits (composed of 8 packed single-precision (32-bit) floating-point elements) from a into memory /// </summary> /// <remarks> /// **** VMOVUPS v256, ymm1 /// Burst only generates unaligned stores. /// </remarks> /// <param name="ptr">Pointer</param> /// <param name="a">Vector a</param> [DebuggerStepThrough] public static void mm256_storeu_ps(void* ptr, v256 a) { mm256_store_ps(ptr, a); } /// <summary> /// Load 256-bits (composed of 8 packed 32-bit integers elements) from memory /// </summary> /// <remarks> /// **** VMOVDQU ymm1, v256 /// Burst only generates unaligned stores. /// </remarks> /// <param name="ptr">Pointer</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_load_si256(void* ptr) { return mm256_load_ps(ptr); } /// <summary> /// Store 256-bits (composed of 8 packed 32-bit integer elements) from a into memory /// </summary> /// <remarks> /// **** VMOVDQU v256, ymm1 /// Burst only generates unaligned stores. /// </remarks> /// <param name="ptr">Pointer</param> /// <param name="v">Vector</param> [DebuggerStepThrough] public static void mm256_store_si256(void* ptr, v256 v) { mm256_store_ps(ptr, v); } /// <summary> /// Load 256-bits (composed of 8 packed 32-bit integers elements) from memory /// </summary> /// <remarks> /// **** VMOVDQU ymm1, v256 /// Burst only generates unaligned stores. /// </remarks> /// <param name="ptr">Pointer</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_loadu_si256(void* ptr) { return mm256_load_ps(ptr); } /// <summary> /// Store 256-bits (composed of 8 packed 32-bit integer elements) from a into memory /// </summary> /// <remarks> /// **** VMOVDQU v256, ymm1 /// Burst only generates unaligned stores. /// </remarks> /// <param name="ptr">Pointer</param> /// <param name="v">Vector</param> [DebuggerStepThrough] public static void mm256_storeu_si256(void* ptr, v256 v) { mm256_store_ps(ptr, v); } /// <summary> /// Load two 128-bit values (composed of 4 packed single-precision /// (32-bit) floating-point elements) from memory, and combine them /// into a 256-bit value in dst. hiaddr and loaddr do not need to /// be aligned on any particular boundary. /// </summary> /// <remarks> /// This is a composite function which can generate more than one instruction. /// </remarks> /// <param name="hiaddr">High address pointer</param> /// <param name="loaddr">Low address pointer</param> /// <returns>Vector</returns> [DebuggerStepThrough] [BurstTargetCpu(BurstTargetCpu.AVX)] public static v256 mm256_loadu2_m128(void* hiaddr, void* loaddr) { return mm256_set_m128(Sse.loadu_ps(hiaddr), Sse.loadu_ps(loaddr)); } /// <summary> /// Load two 128-bit values (composed of 2 packed double-precision /// (64-bit) floating-point elements) from memory, and combine them /// into a 256-bit value in dst. hiaddr and loaddr do not need to /// be aligned on any particular boundary. /// </summary> /// <remarks> /// This is a composite function which can generate more than one instruction. /// </remarks> /// <param name="hiaddr">High address pointer</param> /// <param name="loaddr">Low address pointer</param> /// <returns>Vector</returns> [DebuggerStepThrough] [BurstTargetCpu(BurstTargetCpu.AVX)] public static v256 mm256_loadu2_m128d(void* hiaddr, void* loaddr) { return mm256_loadu2_m128(hiaddr, loaddr); } /// <summary> /// Load two 128-bit values (composed of integer data) from memory, /// and combine them into a 256-bit value in dst. hiaddr and loaddr /// do not need to be aligned on any particular boundary. /// </summary> /// <remarks> /// This is a composite function which can generate more than one instruction. /// </remarks> /// <param name="hiaddr">High address pointer</param> /// <param name="loaddr">Low address pointer</param> /// <returns>Vector</returns> [DebuggerStepThrough] [BurstTargetCpu(BurstTargetCpu.AVX)] public static v256 mm256_loadu2_m128i(void* hiaddr, void* loaddr) { return mm256_loadu2_m128(hiaddr, loaddr); } /// <summary> /// Set packed __m256 vector dst with the supplied values. /// </summary> /// <remarks> /// This is a composite function which can generate more than one instruction. /// </remarks> /// <param name="hi">High half of the vector</param> /// <param name="lo">Low half of the vector</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_set_m128(v128 hi, v128 lo) { return new v256(lo, hi); } /// <summary> /// Store the high and low 128-bit halves (each composed of 4 /// packed single-precision (32-bit) floating-point elements) from /// a into memory two different 128-bit locations. hiaddr and /// loaddr do not need to be aligned on any particular boundary. /// </summary> /// <remarks> /// This is a composite function which can generate more than one instruction. /// </remarks> /// <param name="hiaddr">High address pointer</param> /// <param name="loaddr">Low address pointer</param> /// <param name="val">Value</param> [DebuggerStepThrough] [BurstTargetCpu(BurstTargetCpu.AVX)] public static void mm256_storeu2_m128(void* hiaddr, void* loaddr, v256 val) { Sse.storeu_ps(hiaddr, val.Hi128); Sse.storeu_ps(loaddr, val.Lo128); } /// <summary> /// Store the high and low 128-bit halves (each composed of 2 /// packed double-precision (64-bit) floating-point elements) from /// a into memory two different 128-bit locations. hiaddr and /// loaddr do not need to be aligned on any particular boundary. /// </summary> /// <remarks> /// This is a composite function which can generate more than one instruction. /// </remarks> /// <param name="hiaddr">High address pointer</param> /// <param name="loaddr">Low address pointer</param> /// <param name="val">Value</param> [DebuggerStepThrough] [BurstTargetCpu(BurstTargetCpu.AVX)] public static void mm256_storeu2_m128d(void* hiaddr, void* loaddr, v256 val) { Sse.storeu_ps(hiaddr, val.Hi128); Sse.storeu_ps(loaddr, val.Lo128); } /// <summary> /// Store the high and low 128-bit halves (each composed of integer /// data) from a into memory two different 128-bit locations. hiaddr /// and loaddr do not need to be aligned on any particular boundary. /// </summary> /// <remarks> /// This is a composite function which can generate more than one instruction. /// </remarks> /// <param name="hiaddr">High address pointer</param> /// <param name="loaddr">Low address pointer</param> /// <param name="val">Value</param> [DebuggerStepThrough] [BurstTargetCpu(BurstTargetCpu.AVX)] public static void mm256_storeu2_m128i(void* hiaddr, void* loaddr, v256 val) { Sse.storeu_ps(hiaddr, val.Hi128); Sse.storeu_ps(loaddr, val.Lo128); } /// <summary> /// Load packed double-precision (64-bit) floating-point elements /// from memory into dst using mask (elements are zeroed out when /// the high bit of the corresponding element is not set). /// </summary> /// <remarks> /// **** VMASKMOVPD xmm1, xmm2, v128 /// </remarks> /// <param name="mem_addr">Memory address</param> /// <param name="mask">Mask</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v128 maskload_pd(void* mem_addr, v128 mask) { ulong* addr = (ulong*)mem_addr; v128 result = default; if (mask.SLong0 < 0) result.ULong0 = addr[0]; if (mask.SLong1 < 0) result.ULong1 = addr[1]; return result; } /// <summary> /// Load packed double-precision (64-bit) floating-point elements /// from memory into dst using mask (elements are zeroed out when /// the high bit of the corresponding element is not set). /// </summary> /// <remarks> /// **** VMASKMOVPD ymm1, ymm2, v256 /// </remarks> /// <param name="mem_addr">Memory address</param> /// <param name="mask">Mask</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_maskload_pd(void* mem_addr, v256 mask) { return new v256(maskload_pd(mem_addr, mask.Lo128), maskload_pd(((byte*)mem_addr) + 16, mask.Hi128)); } /// <summary> /// Store packed double-precision (64-bit) floating-point elements from a into memory using mask. /// </summary> /// <remarks> /// **** VMASKMOVPD v128, xmm1, xmm2 /// </remarks> /// <param name="mem_addr">Memory address</param> /// <param name="mask">Mask</param> /// <param name="a">Vector a</param> [DebuggerStepThrough] public static void maskstore_pd(void* mem_addr, v128 mask, v128 a) { ulong* addr = (ulong*)mem_addr; if (mask.SLong0 < 0) addr[0] = a.ULong0; if (mask.SLong1 < 0) addr[1] = a.ULong1; } /// <summary> /// Store packed double-precision (64-bit) floating-point elements from a into memory using mask. /// </summary> /// <remarks> /// **** VMASKMOVPD v256, ymm1, ymm2 /// </remarks> /// <param name="mem_addr">Memory address</param> /// <param name="mask">Mask</param> /// <param name="a">Vector a</param> [DebuggerStepThrough] public static void mm256_maskstore_pd(void* mem_addr, v256 mask, v256 a) { maskstore_pd(mem_addr, mask.Lo128, a.Lo128); maskstore_pd(((byte*)mem_addr) + 16, mask.Hi128, a.Hi128); } /// <summary> /// Load packed single-precision (32-bit) floating-point elements /// from memory into dst using mask (elements are zeroed out when /// the high bit of the corresponding element is not set). /// </summary> /// <remarks> /// **** VMASKMOVPS xmm1, xmm2, v128 /// </remarks> /// <param name="mem_addr">Memory address</param> /// <param name="mask">Mask</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v128 maskload_ps(void* mem_addr, v128 mask) { uint* addr = (uint*)mem_addr; v128 result = default; if (mask.SInt0 < 0) result.UInt0 = addr[0]; if (mask.SInt1 < 0) result.UInt1 = addr[1]; if (mask.SInt2 < 0) result.UInt2 = addr[2]; if (mask.SInt3 < 0) result.UInt3 = addr[3]; return result; } /// <summary> /// Load packed single-precision (32-bit) floating-point elements /// from memory into dst using mask (elements are zeroed out when /// the high bit of the corresponding element is not set). /// </summary> /// <remarks> /// **** VMASKMOVPS ymm1, ymm2, v256 /// </remarks> /// <param name="mem_addr">Memory address</param> /// <param name="mask">Mask</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_maskload_ps(void* mem_addr, v256 mask) { return new v256(maskload_ps(mem_addr, mask.Lo128), maskload_ps(((byte*)mem_addr) + 16, mask.Hi128)); } /// <summary> /// Store packed single-precision (32-bit) floating-point elements from a into memory using mask. /// </summary> /// <remarks> /// **** VMASKMOVPS v128, xmm1, xmm2 /// </remarks> /// <param name="mem_addr">Memory address</param> /// <param name="mask">Mask</param> /// <param name="a">Vector a</param> [DebuggerStepThrough] public static void maskstore_ps(void* mem_addr, v128 mask, v128 a) { uint* addr = (uint*)mem_addr; if (mask.SInt0 < 0) addr[0] = a.UInt0; if (mask.SInt1 < 0) addr[1] = a.UInt1; if (mask.SInt2 < 0) addr[2] = a.UInt2; if (mask.SInt3 < 0) addr[3] = a.UInt3; } /// <summary> /// Store packed single-precision (32-bit) floating-point elements from a into memory using mask. /// </summary> /// <remarks> /// **** VMASKMOVPS v256, ymm1, ymm2 /// </remarks> /// <param name="mem_addr">Memory address</param> /// <param name="mask">Mask</param> /// <param name="a">Vector a</param> [DebuggerStepThrough] public static void mm256_maskstore_ps(void* mem_addr, v256 mask, v256 a) { maskstore_ps(mem_addr, mask.Lo128, a.Lo128); maskstore_ps(((byte*)mem_addr) + 16, mask.Hi128, a.Hi128); } /* * Replicate Single-Precision Floating-Point Values * Duplicates odd-indexed single-precision floating-point values from the * source operand */ /// <summary> /// Duplicate odd-indexed single-precision (32-bit) floating-point elements from a, and store the results in dst. /// </summary> /// <remarks> /// **** VMOVSHDUP ymm1, ymm2/v256 /// </remarks> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_movehdup_ps(v256 a) { return new v256(a.UInt1, a.UInt1, a.UInt3, a.UInt3, a.UInt5, a.UInt5, a.UInt7, a.UInt7); } /// <summary> /// Duplicate even-indexed single-precision (32-bit) floating-point elements from a, and store the results in dst. /// </summary> /// <remarks> /// **** VMOVSLDUP ymm1, ymm2/v256 /// </remarks> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_moveldup_ps(v256 a) { return new v256(a.UInt0, a.UInt0, a.UInt2, a.UInt2, a.UInt4, a.UInt4, a.UInt6, a.UInt6); } /// <summary> /// Duplicate even-indexed double-precision (64-bit) floating-point elements from a, and store the results in dst. /// </summary> /// <remarks> /// **** VMOVDDUP ymm1, ymm2/v256 /// </remarks> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_movedup_pd(v256 a) { return new v256(a.Double0, a.Double0, a.Double2, a.Double2); } /// <summary> /// Load 256-bits of integer data from unaligned memory into dst. /// This intrinsic may perform better than mm256_loadu_si256 when /// the data crosses a cache line boundary. /// </summary> /// <remarks> /// **** VLDDQU ymm1, v256 /// </remarks> /// <param name="mem_addr">Memory address</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_lddqu_si256(void* mem_addr) { return *(v256*)mem_addr; } /* * Store Packed Integers Using Non-Temporal Hint * **** VMOVNTDQ v256, ymm1 * Moves the packed integers in the source operand to the destination using a * non-temporal hint to prevent caching of the data during the write to memory */ /// <summary> /// Store 256-bits of integer data from a into memory using a /// non-temporal memory hint. mem_addr must be aligned on a 32-byte /// boundary or a general-protection exception may be generated. /// </summary> /// <remarks> /// **** VMOVNTDQ v256, ymm1 /// </remarks> /// <param name="mem_addr">Memory address</param> /// <param name="a">Vector a</param> [DebuggerStepThrough] public static void mm256_stream_si256(void* mem_addr, v256 a) { *(v256*)mem_addr = a; } /// <summary> /// Store 256-bits (composed of 4 packed double-precision (64-bit) /// floating-point elements) from a into memory using a /// non-temporal memory hint. mem_addr must be aligned on a 32-byte /// boundary or a general-protection exception may be generated. /// </summary> /// <remarks> /// **** VMOVNTPD v256, ymm1 /// </remarks> /// <param name="mem_addr">Memory address</param> /// <param name="a">Vector a</param> [DebuggerStepThrough] public static void mm256_stream_pd(void* mem_addr, v256 a) { *(v256*)mem_addr = a; } /// <summary> /// Store 256-bits (composed of 8 packed single-precision (32-bit) /// floating-point elements) from a into memory using a /// non-temporal memory hint. mem_addr must be aligned on a 32-byte /// boundary or a general-protection exception may be generated. /// </summary> /// <remarks> /// **** VMOVNTPS v256, ymm1 /// </remarks> /// <param name="mem_addr">Memory address</param> /// <param name="a">Vector a</param> [DebuggerStepThrough] public static void mm256_stream_ps(void* mem_addr, v256 a) { *(v256*)mem_addr = a; } /// <summary> /// Compute the approximate reciprocal of packed single-precision /// (32-bit) floating-point elements in a, and store the results in /// dst. The maximum relative error for this approximation is less /// than 1.5*2^-12. /// </summary> /// <remarks> /// **** VRCPPS ymm1, ymm2/v256 /// </remarks> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_rcp_ps(v256 a) { return new v256(Sse.rcp_ps(a.Lo128), Sse.rcp_ps(a.Hi128)); } /// <summary> /// Compute the approximate reciprocal square root of packed /// single-precision (32-bit) floating-point elements in a, and /// store the results in dst. The maximum relative error for this /// approximation is less than 1.5*2^-12. /// </summary> /// <remarks> /// **** VRSQRTPS ymm1, ymm2/v256 /// </remarks> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_rsqrt_ps(v256 a) { return new v256(Sse.rsqrt_ps(a.Lo128), Sse.rsqrt_ps(a.Hi128)); } /// <summary> /// Compute the square root of packed double-precision (64-bit) /// floating-point elements in a, and store the results in dst. /// </summary> /// <remarks> /// **** VSQRTPD ymm1, ymm2/v256 /// </remarks> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_sqrt_pd(v256 a) { return new v256(Sse2.sqrt_pd(a.Lo128), Sse2.sqrt_pd(a.Hi128)); } /// <summary> /// Compute the square root of packed single-precision (32-bit) /// floating-point elements in a, and store the results in dst. /// </summary> /// <remarks> /// **** VSQRTPS ymm1, ymm2/v256 /// </remarks> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_sqrt_ps(v256 a) { return new v256(Sse.sqrt_ps(a.Lo128), Sse.sqrt_ps(a.Hi128)); } /// <summary> /// Round the packed double-precision (64-bit) floating-point /// elements in a using the rounding parameter, and store the /// results as packed double-precision floating-point elements in /// dst. /// </summary> /// <remarks> ///**** VROUNDPD ymm1,ymm2/v256,imm8 /// Rounding is done according to the rounding parameter, which can be one of: /// (_MM_FROUND_TO_NEAREST_INT |_MM_FROUND_NO_EXC) // round to nearest, and suppress exceptions /// (_MM_FROUND_TO_NEG_INF |_MM_FROUND_NO_EXC) // round down, and suppress exceptions /// (_MM_FROUND_TO_POS_INF |_MM_FROUND_NO_EXC) // round up, and suppress exceptions /// (_MM_FROUND_TO_ZERO |_MM_FROUND_NO_EXC) // truncate, and suppress exceptions /// _MM_FROUND_CUR_DIRECTION // use MXCSR.RC; see _MM_SET_ROUNDING_MODE /// </remarks> /// <param name="a">Vector a</param> /// <param name="rounding">Rounding mode</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_round_pd(v256 a, int rounding) { return new v256(Sse4_1.round_pd(a.Lo128, rounding), Sse4_1.round_pd(a.Hi128, rounding)); } /// <summary> /// Round the packed double-precision (64-bit) floating-point /// elements in a up to an integer value, and store the results as /// packed double-precision floating-point elements in dst. /// </summary> /// <param name="val">Value</param> /// <returns>Vector</returns> [DebuggerStepThrough] [BurstTargetCpu(BurstTargetCpu.AVX)] public static v256 mm256_ceil_pd(v256 val) { return mm256_round_pd(val, (int)RoundingMode.FROUND_CEIL); } /// <summary> /// Round the packed double-precision (64-bit) floating-point /// elements in a down to an integer value, and store the results /// as packed double-precision floating-point elements in dst. /// </summary> /// <param name="val">Value</param> /// <returns>Vector</returns> [DebuggerStepThrough] [BurstTargetCpu(BurstTargetCpu.AVX)] public static v256 mm256_floor_pd(v256 val) { return mm256_round_pd(val, (int)RoundingMode.FROUND_FLOOR); } /// <summary> /// Round the packed single-precision (32-bit) floating-point /// elements in a using the rounding parameter, and store the /// results as packed single-precision floating-point elements in /// dst. /// </summary> /// <remarks> /// **** VROUNDPS ymm1,ymm2/v256,imm8 /// Round the four single-precision floating-point values values in the source /// operand by the rounding mode specified in the immediate operand and place /// the result in the destination. The rounding process rounds the input to an /// integral value and returns the result as a double-precision floating-point /// value. The Precision Floating Point Exception is signaled according to the /// immediate operand. If any source operand is an SNaN then it will be /// converted to a QNaN. /// </remarks> /// <param name="a">Vector a</param> /// <param name="rounding">Rounding mode</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_round_ps(v256 a, int rounding) { return new v256(Sse4_1.round_ps(a.Lo128, rounding), Sse4_1.round_ps(a.Hi128, rounding)); } /// <summary> /// Round the packed single-precision (32-bit) floating-point /// elements in a up to an integer value, and store the results as /// packed single-precision floating-point elements in dst. /// </summary> /// <param name="val">Value</param> /// <returns>Vector</returns> [DebuggerStepThrough] [BurstTargetCpu(BurstTargetCpu.AVX)] public static v256 mm256_ceil_ps(v256 val) { return mm256_round_ps(val, (int)RoundingMode.FROUND_CEIL); } /// <summary> /// Round the packed single-precision (32-bit) floating-point /// elements in a down to an integer value, and store the results /// as packed single-precision floating-point elements in dst. /// </summary> /// <param name="val">Value</param> /// <returns>Vector</returns> [DebuggerStepThrough] [BurstTargetCpu(BurstTargetCpu.AVX)] public static v256 mm256_floor_ps(v256 val) { return mm256_round_ps(val, (int)RoundingMode.FROUND_FLOOR); } /// <summary> /// Unpack and interleave double-precision (64-bit) floating-point /// elements from the high half of each 128-bit lane in a and b, /// and store the results in dst. /// </summary> /// <remarks> /// **** VUNPCKHPD ymm1,ymm2,ymm3/v256 /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_unpackhi_pd(v256 a, v256 b) { return new v256(Sse2.unpackhi_pd(a.Lo128, b.Lo128), Sse2.unpackhi_pd(a.Hi128, b.Hi128)); } /// <summary> /// Unpack and interleave double-precision (64-bit) floating-point /// elements from the low half of each 128-bit lane in a and b, and /// store the results in dst. /// </summary> /// <remarks> /// **** VUNPCKLPD ymm1,ymm2,ymm3/v256 /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_unpacklo_pd(v256 a, v256 b) { return new v256(Sse2.unpacklo_pd(a.Lo128, b.Lo128), Sse2.unpacklo_pd(a.Hi128, b.Hi128)); } /// <summary> /// Unpack and interleave single-precision(32-bit) floating-point /// elements from the high half of each 128-bit lane in a and b, /// and store the results in dst. /// </summary> /// <remarks> /// **** VUNPCKHPS ymm1,ymm2,ymm3/v256 /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] [BurstTargetCpu(BurstTargetCpu.AVX)] public static v256 mm256_unpackhi_ps(v256 a, v256 b) { return new v256(Sse.unpackhi_ps(a.Lo128, b.Lo128), Sse.unpackhi_ps(a.Hi128, b.Hi128)); } /// <summary> /// Unpack and interleave single-precision (32-bit) floating-point /// elements from the low half of each 128-bit lane in a and b, and /// store the results in dst. /// </summary> /// <remarks> /// **** VUNPCKLPS ymm1,ymm2,ymm3/v256 /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Vector</returns> [DebuggerStepThrough] [BurstTargetCpu(BurstTargetCpu.AVX)] public static v256 mm256_unpacklo_ps(v256 a, v256 b) { return new v256(Sse.unpacklo_ps(a.Lo128, b.Lo128), Sse.unpacklo_ps(a.Hi128, b.Hi128)); } /// <summary> /// Compute the bitwise AND of 256 bits (representing integer data) /// in a and b, and set ZF to 1 if the result is zero, otherwise /// set ZF to 0. Compute the bitwise NOT of a and then AND with b, /// and set CF to 1 if the result is zero, otherwise set CF to 0. /// Return the ZF value. /// </summary> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>ZF value</returns> [DebuggerStepThrough] public static int mm256_testz_si256(v256 a, v256 b) { return Sse4_1.testz_si128(a.Lo128, b.Lo128) & Sse4_1.testz_si128(a.Hi128, b.Hi128); } /// <summary> /// Compute the bitwise AND of 256 bits (representing integer data) /// in a and b, and set ZF to 1 if the result is zero, otherwise /// set ZF to 0. Compute the bitwise NOT of a and then AND with b, /// and set CF to 1 if the result is zero, otherwise set CF to 0. /// Return the CF value. /// </summary> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>CF value</returns> [DebuggerStepThrough] public static int mm256_testc_si256(v256 a, v256 b) { return Sse4_1.testc_si128(a.Lo128, b.Lo128) & Sse4_1.testc_si128(a.Hi128, b.Hi128); } /// <summary> /// Compute the bitwise AND of 256 bits (representing integer data) /// in a and b, and set ZF to 1 if the result is zero, otherwise /// set ZF to 0. Compute the bitwise NOT of a and then AND with b, /// and set CF to 1 if the result is zero, otherwise set CF to 0. /// Return 1 if both the ZF and CF values are zero, otherwise /// return 0. /// </summary> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Integer</returns> [DebuggerStepThrough] public static int mm256_testnzc_si256(v256 a, v256 b) { int zf = mm256_testz_si256(a, b); int cf = mm256_testc_si256(a, b); return 1 - (zf | cf); } /// <summary> /// Compute the bitwise AND of 256 bits (representing /// double-precision (64-bit) floating-point elements) in a and b, /// producing an intermediate 256-bit value, and set ZF to 1 if the /// sign bit of each 64-bit element in the intermediate value is /// zero, otherwise set ZF to 0. Compute the bitwise NOT of a and /// then AND with b, producing an intermediate value, and set CF to /// 1 if the sign bit of each 64-bit element in the intermediate /// value is zero, otherwise set CF to 0. Return the ZF value. /// </summary> /// <remarks> /// **** VTESTPD ymm1, ymm2/v256 /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>ZF value</returns> [DebuggerStepThrough] public static int mm256_testz_pd(v256 a, v256 b) { ulong* aptr = &a.ULong0; ulong* bptr = &b.ULong0; for (int i = 0; i < 4; ++i) { if (((aptr[i] & bptr[i]) & 0x8000_0000_0000_0000) != 0) return 0; } return 1; } /// <summary> /// Compute the bitwise AND of 256 bits (representing /// double-precision (64-bit) floating-point elements) in a and b, /// producing an intermediate 256-bit value, and set ZF to 1 if the /// sign bit of each 64-bit element in the intermediate value is /// zero, otherwise set ZF to 0. Compute the bitwise NOT of a and /// then AND with b, producing an intermediate value, and set CF to /// 1 if the sign bit of each 64-bit element in the intermediate /// value is zero, otherwise set CF to 0. Return the CF value. /// </summary> /// <remarks> /// **** VTESTPD ymm1, ymm2/v256 /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>CF value</returns> [DebuggerStepThrough] public static int mm256_testc_pd(v256 a, v256 b) { ulong* aptr = &a.ULong0; ulong* bptr = &b.ULong0; for (int i = 0; i < 4; ++i) { if ((((~aptr[i]) & bptr[i]) & 0x8000_0000_0000_0000) != 0) return 0; } return 1; } /// <summary> /// Compute the bitwise AND of 256 bits (representing /// double-precision (64-bit) floating-point elements) in a and b, /// producing an intermediate 256-bit value, and set ZF to 1 if the /// sign bit of each 64-bit element in the intermediate value is /// zero, otherwise set ZF to 0. Compute the bitwise NOT of a and /// then AND with b, producing an intermediate value, and set CF to /// 1 if the sign bit of each 64-bit element in the intermediate /// value is zero, otherwise set CF to 0. Return 1 if both the ZF /// and CF values are zero, otherwise return 0. /// </summary> /// <remarks> /// **** VTESTPD ymm1, ymm2/v256 /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Integer</returns> [DebuggerStepThrough] public static int mm256_testnzc_pd(v256 a, v256 b) { return 1 - (mm256_testz_pd(a, b) | mm256_testc_pd(a, b)); } /// <summary> /// Compute the bitwise AND of 128 bits (representing /// double-precision (64-bit) floating-point elements) in a and b, /// producing an intermediate 128-bit value, and set ZF to 1 if the /// sign bit of each 64-bit element in the intermediate value is /// zero, otherwise set ZF to 0. Compute the bitwise NOT of a and /// then AND with b, producing an intermediate value, and set CF to /// 1 if the sign bit of each 64-bit element in the intermediate /// value is zero, otherwise set CF to 0. Return the ZF value. /// </summary> /// <remarks> /// **** VTESTPD xmm1, xmm2/v128 /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>ZF value</returns> [DebuggerStepThrough] public static int testz_pd(v128 a, v128 b) { ulong* aptr = &a.ULong0; ulong* bptr = &b.ULong0; for (int i = 0; i < 2; ++i) { if (((aptr[i] & bptr[i]) & 0x8000_0000_0000_0000) != 0) return 0; } return 1; } /// <summary> /// Compute the bitwise AND of 128 bits (representing /// double-precision (64-bit) floating-point elements) in a and b, /// producing an intermediate 128-bit value, and set ZF to 1 if the /// sign bit of each 64-bit element in the intermediate value is /// zero, otherwise set ZF to 0. Compute the bitwise NOT of a and /// then AND with b, producing an intermediate value, and set CF to /// 1 if the sign bit of each 64-bit element in the intermediate /// value is zero, otherwise set CF to 0. Return the CF value. /// </summary> /// <remarks> /// **** VTESTPD xmm1, xmm2/v128 /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>CF value</returns> [DebuggerStepThrough] public static int testc_pd(v128 a, v128 b) { ulong* aptr = &a.ULong0; ulong* bptr = &b.ULong0; for (int i = 0; i < 2; ++i) { if ((((~aptr[i]) & bptr[i]) & 0x8000_0000_0000_0000) != 0) return 0; } return 1; } /// <summary> /// Compute the bitwise AND of 128 bits (representing /// double-precision (64-bit) floating-point elements) in a and b, /// producing an intermediate 128-bit value, and set ZF to 1 if the /// sign bit of each 64-bit element in the intermediate value is /// zero, otherwise set ZF to 0. Compute the bitwise NOT of a and /// then AND with b, producing an intermediate value, and set CF to /// 1 if the sign bit of each 64-bit element in the intermediate /// value is zero, otherwise set CF to 0. Return 1 if both the ZF /// and CF values are zero, otherwise return 0. /// </summary> /// <remarks> /// **** VTESTPD xmm1, xmm2/v128 /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Integer</returns> [DebuggerStepThrough] public static int testnzc_pd(v128 a, v128 b) { return 1 - (testz_pd(a, b) | testc_pd(a, b)); } /// <summary> /// Compute the bitwise AND of 256 bits (representing /// single-precision (32-bit) floating-point elements) in a and b, /// producing an intermediate 256-bit value, and set ZF to 1 if the /// sign bit of each 32-bit element in the intermediate value is /// zero, otherwise set ZF to 0. Compute the bitwise NOT of a and /// then AND with b, producing an intermediate value, and set CF to /// 1 if the sign bit of each 32-bit element in the intermediate /// value is zero, otherwise set CF to 0. Return the ZF value. /// </summary> /// <remarks> /// **** VTESTPS ymm1, ymm2/v256 /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>ZF value</returns> [DebuggerStepThrough] public static int mm256_testz_ps(v256 a, v256 b) { uint* aptr = &a.UInt0; uint* bptr = &b.UInt0; for (int i = 0; i < 8; ++i) { if (((aptr[i] & bptr[i]) & 0x8000_0000) != 0) return 0; } return 1; } /// <summary> /// Compute the bitwise AND of 256 bits (representing /// single-precision (32-bit) floating-point elements) in a and b, /// producing an intermediate 256-bit value, and set ZF to 1 if the /// sign bit of each 32-bit element in the intermediate value is /// zero, otherwise set ZF to 0. Compute the bitwise NOT of a and /// then AND with b, producing an intermediate value, and set CF to /// 1 if the sign bit of each 32-bit element in the intermediate /// value is zero, otherwise set CF to 0. Return the CF value. /// </summary> /// <remarks> /// **** VTESTPS ymm1, ymm2/v256 /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>CF value</returns> [DebuggerStepThrough] public static int mm256_testc_ps(v256 a, v256 b) { uint* aptr = &a.UInt0; uint* bptr = &b.UInt0; for (int i = 0; i < 8; ++i) { if ((((~aptr[i]) & bptr[i]) & 0x8000_0000) != 0) return 0; } return 1; } /// <summary> /// Compute the bitwise AND of 256 bits (representing /// single-precision (32-bit) floating-point elements) in a and b, /// producing an intermediate 256-bit value, and set ZF to 1 if the /// sign bit of each 32-bit element in the intermediate value is /// zero, otherwise set ZF to 0. Compute the bitwise NOT of a and /// then AND with b, producing an intermediate value, and set CF to /// 1 if the sign bit of each 32-bit element in the intermediate /// value is zero, otherwise set CF to 0. Return 1 if both the ZF /// and CF values are zero, otherwise return 0. /// </summary> /// <remarks> /// **** VTESTPS ymm1, ymm2/v256 /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Integer</returns> [DebuggerStepThrough] public static int mm256_testnzc_ps(v256 a, v256 b) { return 1 - (mm256_testz_ps(a, b) | mm256_testc_ps(a, b)); } /// <summary> /// Compute the bitwise AND of 128 bits (representing /// single-precision (32-bit) floating-point elements) in a and b, /// producing an intermediate 128-bit value, and set ZF to 1 if the /// sign bit of each 32-bit element in the intermediate value is /// zero, otherwise set ZF to 0. Compute the bitwise NOT of a and /// then AND with b, producing an intermediate value, and set CF to /// 1 if the sign bit of each 32-bit element in the intermediate /// value is zero, otherwise set CF to 0. Return the ZF value. /// </summary> /// <remarks> /// **** VTESTPS xmm1, xmm2/v128 /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>ZF value</returns> [DebuggerStepThrough] public static int testz_ps(v128 a, v128 b) { uint* aptr = &a.UInt0; uint* bptr = &b.UInt0; for (int i = 0; i < 4; ++i) { if (((aptr[i] & bptr[i]) & 0x8000_0000) != 0) return 0; } return 1; } /// <summary> /// Compute the bitwise AND of 128 bits (representing /// single-precision (32-bit) floating-point elements) in a and b, /// producing an intermediate 128-bit value, and set ZF to 1 if the /// sign bit of each 32-bit element in the intermediate value is /// zero, otherwise set ZF to 0. Compute the bitwise NOT of a and /// then AND with b, producing an intermediate value, and set CF to /// 1 if the sign bit of each 32-bit element in the intermediate /// value is zero, otherwise set CF to 0. Return the CF value. /// </summary> /// <remarks> /// **** VTESTPS xmm1, xmm2/v128 /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>CF value</returns> [DebuggerStepThrough] public static int testc_ps(v128 a, v128 b) { uint* aptr = &a.UInt0; uint* bptr = &b.UInt0; for (int i = 0; i < 4; ++i) { if ((((~aptr[i]) & bptr[i]) & 0x8000_0000) != 0) return 0; } return 1; } /// <summary> /// Compute the bitwise AND of 128 bits (representing /// single-precision (32-bit) floating-point elements) in a and b, /// producing an intermediate 128-bit value, and set ZF to 1 if the /// sign bit of each 32-bit element in the intermediate value is /// zero, otherwise set ZF to 0. Compute the bitwise NOT of a and /// then AND with b, producing an intermediate value, and set CF to /// 1 if the sign bit of each 32-bit element in the intermediate /// value is zero, otherwise set CF to 0. Return 1 if both the ZF /// and CF values are zero, otherwise return 0. /// </summary> /// <remarks> /// **** VTESTPS xmm1, xmm2/v128 /// </remarks> /// <param name="a">Vector a</param> /// <param name="b">Vector b</param> /// <returns>Integer</returns> [DebuggerStepThrough] public static int testnzc_ps(v128 a, v128 b) { return 1 - (testz_ps(a, b) | testc_ps(a, b)); } /// <summary> /// Set each bit of mask dst based on the most significant bit of the corresponding packed double-precision (64-bit) floating-point element in a. /// </summary> /// <remarks> /// **** VMOVMSKPD r32, ymm2 /// Extracts the sign bits from the packed double-precision floating-point /// values in the source operand, formats them into a 4-bit mask, and stores /// the mask in the destination /// </remarks> /// <param name="a">Vector a</param> /// <returns>Integer</returns> [DebuggerStepThrough] public static int mm256_movemask_pd(v256 a) { return Sse2.movemask_pd(a.Lo128) | (Sse2.movemask_pd(a.Hi128) << 2); } /// <summary> /// Set each bit of mask dst based on the most significant bit of the corresponding packed single-precision (32-bit) floating-point element in a. /// </summary> /// <remarks> /// **** VMOVMSKPS r32, ymm2 /// Extracts the sign bits from the packed single-precision floating-point /// values in the source operand, formats them into a 8-bit mask, and stores /// the mask in the destination /// </remarks> /// <param name="a">Vector a</param> /// <returns>Integer</returns> [DebuggerStepThrough] public static int mm256_movemask_ps(v256 a) { return Sse.movemask_ps(a.Lo128) | (Sse.movemask_ps(a.Hi128) << 4); } // Normal IR is fine for this /// <summary> /// Return Vector with all elements set to zero. /// </summary> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_setzero_pd() { return default; } /// <summary> /// Return Vector with all elements set to zero. /// </summary> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_setzero_ps() { return default; } /// <summary> /// Return Vector with all elements set to zero. /// </summary> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_setzero_si256() { return default; } /// <summary> /// Set packed double-precision (64-bit) floating-point elements in dst with the supplied values. /// </summary> /// <param name="d">Element d</param> /// <param name="c">Element c</param> /// <param name="b">Element b</param> /// <param name="a">Element a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_set_pd(double d, double c, double b, double a) { return new v256(a, b, c, d); } /// <summary> /// Set packed single-precision (32-bit) floating-point elements in dst with the supplied values. /// </summary> /// <param name="e7">Element 7</param> /// <param name="e6">Element 6</param> /// <param name="e5">Element 5</param> /// <param name="e4">Element 4</param> /// <param name="e3">Element 3</param> /// <param name="e2">Element 2</param> /// <param name="e1">Element 1</param> /// <param name="e0">Element 0</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_set_ps(float e7, float e6, float e5, float e4, float e3, float e2, float e1, float e0) { return new v256(e0, e1, e2, e3, e4, e5, e6, e7); } /// <summary> /// Set packed byte elements in dst with the supplied values. /// </summary> /// <param name="e31_">Element 31</param> /// <param name="e30_">Element 30</param> /// <param name="e29_">Element 29</param> /// <param name="e28_">Element 28</param> /// <param name="e27_">Element 27</param> /// <param name="e26_">Element 26</param> /// <param name="e25_">Element 25</param> /// <param name="e24_">Element 24</param> /// <param name="e23_">Element 23</param> /// <param name="e22_">Element 22</param> /// <param name="e21_">Element 21</param> /// <param name="e20_">Element 20</param> /// <param name="e19_">Element 19</param> /// <param name="e18_">Element 18</param> /// <param name="e17_">Element 17</param> /// <param name="e16_">Element 16</param> /// <param name="e15_">Element 15</param> /// <param name="e14_">Element 14</param> /// <param name="e13_">Element 13</param> /// <param name="e12_">Element 12</param> /// <param name="e11_">Element 11</param> /// <param name="e10_">Element 10</param> /// <param name="e9_">Element 9</param> /// <param name="e8_">Element 8</param> /// <param name="e7_">Element 7</param> /// <param name="e6_">Element 6</param> /// <param name="e5_">Element 5</param> /// <param name="e4_">Element 4</param> /// <param name="e3_">Element 3</param> /// <param name="e2_">Element 2</param> /// <param name="e1_">Element 1</param> /// <param name="e0_">Element 0</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_set_epi8( byte e31_, byte e30_, byte e29_, byte e28_, byte e27_, byte e26_, byte e25_, byte e24_, byte e23_, byte e22_, byte e21_, byte e20_, byte e19_, byte e18_, byte e17_, byte e16_, byte e15_, byte e14_, byte e13_, byte e12_, byte e11_, byte e10_, byte e9_, byte e8_, byte e7_, byte e6_, byte e5_, byte e4_, byte e3_, byte e2_, byte e1_, byte e0_) { return new v256( e0_, e1_, e2_, e3_, e4_, e5_, e6_, e7_, e8_, e9_, e10_, e11_, e12_, e13_, e14_, e15_, e16_, e17_, e18_, e19_, e20_, e21_, e22_, e23_, e24_, e25_, e26_, e27_, e28_, e29_, e30_, e31_); } /// <summary> /// Set packed short elements in dst with the supplied values. /// </summary> /// <param name="e15_">Element 15</param> /// <param name="e14_">Element 14</param> /// <param name="e13_">Element 13</param> /// <param name="e12_">Element 12</param> /// <param name="e11_">Element 11</param> /// <param name="e10_">Element 10</param> /// <param name="e9_">Element 9</param> /// <param name="e8_">Element 8</param> /// <param name="e7_">Element 7</param> /// <param name="e6_">Element 6</param> /// <param name="e5_">Element 5</param> /// <param name="e4_">Element 4</param> /// <param name="e3_">Element 3</param> /// <param name="e2_">Element 2</param> /// <param name="e1_">Element 1</param> /// <param name="e0_">Element 0</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_set_epi16(short e15_, short e14_, short e13_, short e12_, short e11_, short e10_, short e9_, short e8_, short e7_, short e6_, short e5_, short e4_, short e3_, short e2_, short e1_, short e0_) { return new v256( e0_, e1_, e2_, e3_, e4_, e5_, e6_, e7_, e8_, e9_, e10_, e11_, e12_, e13_, e14_, e15_); } /// <summary> /// Set packed int elements in dst with the supplied values. /// </summary> /// <param name="e7">Element 7</param> /// <param name="e6">Element 6</param> /// <param name="e5">Element 5</param> /// <param name="e4">Element 4</param> /// <param name="e3">Element 3</param> /// <param name="e2">Element 2</param> /// <param name="e1">Element 1</param> /// <param name="e0">Element 0</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_set_epi32(int e7, int e6, int e5, int e4, int e3, int e2, int e1, int e0) { return new v256(e0, e1, e2, e3, e4, e5, e6, e7); } /// <summary> /// Set packed 64-bit integers in dst with the supplied values. /// </summary> /// <param name="e3">Element 3</param> /// <param name="e2">Element 2</param> /// <param name="e1">Element 1</param> /// <param name="e0">Element 0</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_set_epi64x(long e3, long e2, long e1, long e0) { return new v256(e0, e1, e2, e3); } /// <summary> /// Set packed v256 vector with the supplied values. /// </summary> /// <param name="hi">High half of the vector</param> /// <param name="lo">Low half of the vector</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_set_m128d(v128 hi, v128 lo) { return new v256(lo, hi); } /// <summary> /// Set packed v256 vector with the supplied values. /// </summary> /// <param name="hi">High half of the vector</param> /// <param name="lo">Low half of the vector</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_set_m128i(v128 hi, v128 lo) { return new v256(lo, hi); } /// <summary> /// Set packed double-precision (64-bit) floating-point elements in dst with the supplied values in reverse order. /// </summary> /// <param name="d">Element d</param> /// <param name="c">Element c</param> /// <param name="b">Element b</param> /// <param name="a">Element a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_setr_pd(double d, double c, double b, double a) { return new v256(d, c, b, a); } /// <summary> /// Set packed single-precision (32-bit) floating-point elements in dst with the supplied values in reverse order. /// </summary> /// <param name="e7">Element 7</param> /// <param name="e6">Element 6</param> /// <param name="e5">Element 5</param> /// <param name="e4">Element 4</param> /// <param name="e3">Element 3</param> /// <param name="e2">Element 2</param> /// <param name="e1">Element 1</param> /// <param name="e0">Element 0</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_setr_ps(float e7, float e6, float e5, float e4, float e3, float e2, float e1, float e0) { return new v256(e7, e6, e5, e4, e3, e2, e1, e0); } /// <summary> /// Set packed byte elements in dst with the supplied values in reverse order. /// </summary> /// <param name="e31_">Element 31</param> /// <param name="e30_">Element 30</param> /// <param name="e29_">Element 29</param> /// <param name="e28_">Element 28</param> /// <param name="e27_">Element 27</param> /// <param name="e26_">Element 26</param> /// <param name="e25_">Element 25</param> /// <param name="e24_">Element 24</param> /// <param name="e23_">Element 23</param> /// <param name="e22_">Element 22</param> /// <param name="e21_">Element 21</param> /// <param name="e20_">Element 20</param> /// <param name="e19_">Element 19</param> /// <param name="e18_">Element 18</param> /// <param name="e17_">Element 17</param> /// <param name="e16_">Element 16</param> /// <param name="e15_">Element 15</param> /// <param name="e14_">Element 14</param> /// <param name="e13_">Element 13</param> /// <param name="e12_">Element 12</param> /// <param name="e11_">Element 11</param> /// <param name="e10_">Element 10</param> /// <param name="e9_">Element 9</param> /// <param name="e8_">Element 8</param> /// <param name="e7_">Element 7</param> /// <param name="e6_">Element 6</param> /// <param name="e5_">Element 5</param> /// <param name="e4_">Element 4</param> /// <param name="e3_">Element 3</param> /// <param name="e2_">Element 2</param> /// <param name="e1_">Element 1</param> /// <param name="e0_">Element 0</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_setr_epi8( byte e31_, byte e30_, byte e29_, byte e28_, byte e27_, byte e26_, byte e25_, byte e24_, byte e23_, byte e22_, byte e21_, byte e20_, byte e19_, byte e18_, byte e17_, byte e16_, byte e15_, byte e14_, byte e13_, byte e12_, byte e11_, byte e10_, byte e9_, byte e8_, byte e7_, byte e6_, byte e5_, byte e4_, byte e3_, byte e2_, byte e1_, byte e0_) { return new v256( e31_, e30_, e29_, e28_, e27_, e26_, e25_, e24_, e23_, e22_, e21_, e20_, e19_, e18_, e17_, e16_, e15_, e14_, e13_, e12_, e11_, e10_, e9_, e8_, e7_, e6_, e5_, e4_, e3_, e2_, e1_, e0_); } /// <summary> /// Set packed short elements in dst with the supplied values in reverse order. /// </summary> /// <param name="e15_">Element 15</param> /// <param name="e14_">Element 14</param> /// <param name="e13_">Element 13</param> /// <param name="e12_">Element 12</param> /// <param name="e11_">Element 11</param> /// <param name="e10_">Element 10</param> /// <param name="e9_">Element 9</param> /// <param name="e8_">Element 8</param> /// <param name="e7_">Element 7</param> /// <param name="e6_">Element 6</param> /// <param name="e5_">Element 5</param> /// <param name="e4_">Element 4</param> /// <param name="e3_">Element 3</param> /// <param name="e2_">Element 2</param> /// <param name="e1_">Element 1</param> /// <param name="e0_">Element 0</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_setr_epi16(short e15_, short e14_, short e13_, short e12_, short e11_, short e10_, short e9_, short e8_, short e7_, short e6_, short e5_, short e4_, short e3_, short e2_, short e1_, short e0_) { return new v256( e15_, e14_, e13_, e12_, e11_, e10_, e9_, e8_, e7_, e6_, e5_, e4_, e3_, e2_, e1_, e0_); } /// <summary> /// Set packed int elements in dst with the supplied values in reverse order. /// </summary> /// <param name="e7">Element 7</param> /// <param name="e6">Element 6</param> /// <param name="e5">Element 5</param> /// <param name="e4">Element 4</param> /// <param name="e3">Element 3</param> /// <param name="e2">Element 2</param> /// <param name="e1">Element 1</param> /// <param name="e0">Element 0</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_setr_epi32(int e7, int e6, int e5, int e4, int e3, int e2, int e1, int e0) { return new v256(e7, e6, e5, e4, e3, e2, e1, e0); } /// <summary> /// Set packed 64-bit integers in dst with the supplied values in reverse order. /// </summary> /// <param name="e3">Element 3</param> /// <param name="e2">Element 2</param> /// <param name="e1">Element 1</param> /// <param name="e0">Element 0</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_setr_epi64x(long e3, long e2, long e1, long e0) { return new v256(e3, e2, e1, e0); } /// <summary> /// Set packed v256 vector with the supplied values in reverse order. /// </summary> /// <param name="hi">High half of the vector</param> /// <param name="lo">Low half of the vector</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_setr_m128(v128 hi, v128 lo) { return new v256(hi, lo); } /// <summary> /// Set packed v256 vector with the supplied values in reverse order. /// </summary> /// <param name="hi">High half of the vector</param> /// <param name="lo">Low half of the vector</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_setr_m128d(v128 hi, v128 lo) { return new v256(hi, lo); } /// <summary> /// Set packed v256 vector with the supplied values in reverse order. /// </summary> /// <param name="hi">High half of the vector</param> /// <param name="lo">Low half of the vector</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_setr_m128i(v128 hi, v128 lo) { return new v256(hi, lo); } /// <summary> /// Broadcast double-precision (64-bit) floating-point value a to all elements of dst. /// </summary> /// <param name="a">Value</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_set1_pd(double a) { return new v256(a); } /// <summary> /// Broadcast single-precision (32-bit) floating-point value a to all elements of dst. /// </summary> /// <param name="a">Value</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_set1_ps(float a) { return new v256(a); } /// <summary> /// Broadcast 8-bit integer a to all elements of dst. This intrinsic may generate the vpbroadcastb instruction. /// </summary> /// <param name="a">8-bit integer</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_set1_epi8(byte a) { return new v256(a); } /// <summary> /// Broadcast 16-bit integer a to all all elements of dst. This intrinsic may generate the vpbroadcastw instruction. /// </summary> /// <param name="a">16-bit integer</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_set1_epi16(short a) { return new v256(a); } /// <summary> /// Broadcast 32-bit integer a to all elements of dst. This intrinsic may generate the vpbroadcastd instruction. /// </summary> /// <param name="a">32-bit integer</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_set1_epi32(int a) { return new v256(a); } /// <summary> /// Broadcast 64-bit integer a to all elements of dst. This intrinsic may generate the vpbroadcastq instruction. /// </summary> /// <param name="a">64-bit integer</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_set1_epi64x(long a) { return new v256(a); } /// <summary>For compatibility with C++ code only. This is a no-op in Burst.</summary> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_castpd_ps(v256 a) { return a; } /// <summary>For compatibility with C++ code only. This is a no-op in Burst.</summary> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_castps_pd(v256 a) { return a; } /// <summary>For compatibility with C++ code only. This is a no-op in Burst.</summary> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_castps_si256(v256 a) { return a; } /// <summary>For compatibility with C++ code only. This is a no-op in Burst.</summary> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_castpd_si256(v256 a) { return a; } /// <summary>For compatibility with C++ code only. This is a no-op in Burst.</summary> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_castsi256_ps(v256 a) { return a; } /// <summary>For compatibility with C++ code only. This is a no-op in Burst.</summary> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_castsi256_pd(v256 a) { return a; } /// <summary>For compatibility with C++ code only. This is a no-op in Burst.</summary> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v128 mm256_castps256_ps128(v256 a) { return a.Lo128; } /// <summary>For compatibility with C++ code only. This is a no-op in Burst.</summary> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v128 mm256_castpd256_pd128(v256 a) { return a.Lo128; } /// <summary>For compatibility with C++ code only. This is a no-op in Burst.</summary> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v128 mm256_castsi256_si128(v256 a) { return a.Lo128; } /// <summary>For compatibility with C++ code only. This is a no-op in Burst.</summary> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_castps128_ps256(v128 a) { return new v256(a, Sse.setzero_ps()); } /// <summary>For compatibility with C++ code only. This is a no-op in Burst.</summary> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_castpd128_pd256(v128 a) { return new v256(a, Sse.setzero_ps()); } /// <summary>For compatibility with C++ code only. This is a no-op in Burst.</summary> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_castsi128_si256(v128 a) { return new v256(a, Sse.setzero_ps()); } /// <summary>Return a 128-bit vector with undefined contents.</summary> /// <returns>Vector</returns> [DebuggerStepThrough] public static v128 undefined_ps() { return default; } /// <summary>Return a 128-bit vector with undefined contents.</summary> /// <returns>Vector</returns> [DebuggerStepThrough] [BurstTargetCpu(BurstTargetCpu.AVX)] public static v128 undefined_pd() { return undefined_ps(); } /// <summary>Return a 128-bit vector with undefined contents.</summary> /// <returns>Vector</returns> [DebuggerStepThrough] [BurstTargetCpu(BurstTargetCpu.AVX)] public static v128 undefined_si128() { return undefined_ps(); } /// <summary>Return a 256-bit vector with undefined contents.</summary> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_undefined_ps() { return default; } /// <summary>Return a 256-bit vector with undefined contents.</summary> /// <returns>Vector</returns> [DebuggerStepThrough] [BurstTargetCpu(BurstTargetCpu.AVX)] public static v256 mm256_undefined_pd() { return mm256_undefined_ps(); } /// <summary>Return a 256-bit vector with undefined contents.</summary> /// <returns>Vector</returns> [DebuggerStepThrough] [BurstTargetCpu(BurstTargetCpu.AVX)] public static v256 mm256_undefined_si256() { return mm256_undefined_ps(); } // Zero-extended cast functions /// <summary> /// Casts vector of type v128 to type v256; the upper 128 bits of the result /// are zeroed. This intrinsic is only used for compilation and does not /// generate any instructions, thus it has zero latency. /// </summary> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_zextps128_ps256(v128 a) { return new v256(a, Sse.setzero_ps()); } /// <summary> /// Casts vector of type v128 to type v256; the upper 128 bits of the result /// are zeroed. This intrinsic is only used for compilation and does not /// generate any instructions, thus it has zero latency. /// </summary> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] [BurstTargetCpu(BurstTargetCpu.AVX)] public static v256 mm256_zextpd128_pd256(v128 a) { return mm256_zextps128_ps256(a); } /// <summary> /// Casts vector of type v128 to type v256; the upper 128 bits of the result /// are zeroed. This intrinsic is only used for compilation and does not /// generate any instructions, thus it has zero latency. /// </summary> /// <param name="a">Vector a</param> /// <returns>Vector</returns> [DebuggerStepThrough] [BurstTargetCpu(BurstTargetCpu.AVX)] public static v256 mm256_zextsi128_si256(v128 a) { return mm256_zextps128_ps256(a); } /// <summary> /// Copy a to dst, and insert the 8-bit integer i into dst at the location specified by index (which must be a constant). /// </summary> /// <param name="a">Vector a</param> /// <param name="i">8-bit integer i</param> /// <param name="index">Location</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_insert_epi8(v256 a, int i, int index) { v256 dst = a; byte* target = &dst.Byte0; target[index & 31] = (byte)i; return dst; } /// <summary> /// Copy a to dst, and insert the 16-bit integer i into dst at the location specified by index (which must be a constant). /// </summary> /// <param name="a">Vector a</param> /// <param name="i">16-bit integer i</param> /// <param name="index">Location</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_insert_epi16(v256 a, int i, int index) { v256 dst = a; short* target = &dst.SShort0; target[index & 15] = (short)i; return dst; } /// <summary> /// Copy a to dst, and insert the 32-bit integer i into dst at the location specified by index (which must be a constant). /// </summary> /// <param name="a">Vector a</param> /// <param name="i">32-bit integer i</param> /// <param name="index">Location</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_insert_epi32(v256 a, int i, int index) { v256 dst = a; int* target = &dst.SInt0; target[index & 7] = i; return dst; } /// <summary> /// Copy a to dst, and insert the 64-bit integer i into dst at the location specified by index (which must be a constant). /// </summary> /// <remarks> /// This intrinsic requires a 64-bit processor. /// </remarks> /// <param name="a">Vector a</param> /// <param name="i">64-bit integer i</param> /// <param name="index">Location</param> /// <returns>Vector</returns> [DebuggerStepThrough] public static v256 mm256_insert_epi64(v256 a, long i, int index) { v256 dst = a; long* target = &dst.SLong0; target[index & 3] = i; return dst; } /// <summary> /// Extract a 32-bit integer from a, selected with index (which must be a constant), and store the result in dst. /// </summary> /// <param name="a">Vector a</param> /// <param name="index">Index</param> /// <returns>32-bit integer</returns> [DebuggerStepThrough] public static int mm256_extract_epi32(v256 a, int index) { return (&a.SInt0)[index & 7]; } /// <summary> /// Extract a 64-bit integer from a, selected with index (which must be a constant), and store the result in dst. /// </summary> /// <param name="a">Vector a</param> /// <param name="index">Index</param> /// <returns>64-bit integer</returns> [DebuggerStepThrough] public static long mm256_extract_epi64(v256 a, int index) { return (&a.SLong0)[index & 3]; } } } }