namespace Unity.Burst.CompilerServices { /// <summary> /// Compile-time hint intrinsics. /// </summary> public static class Hint { /// <summary> /// Hints to the compiler that the condition is likely to be true. /// </summary> /// <param name="condition">The boolean condition that is likely to be true.</param> /// <returns>The condition.</returns> public static bool Likely(bool condition) => condition; /// <summary> /// Hints to the compiler that the condition is unlikely to be true. /// </summary> /// <param name="condition">The boolean condition that is unlikely to be true.</param> /// <returns>The condition.</returns> public static bool Unlikely(bool condition) => condition; /// <summary> /// Hints to the compiler that the condition can be assumed to be true. /// </summary> /// <param name="condition">The boolean condition that can be assumed to be true.</param> public static void Assume(bool condition) { } } }