using UnityEngine.UIElements; namespace Unity.PlasticSCM.Editor { internal static class VisualElementExtensions { /// <summary> /// Shows the element regardless if it is has been hidden or collapsed. /// </summary> /// <param name="element">The element to show</param> /// <typeparam name="T">The element type</typeparam> internal static void Show<T>(this T element) where T: VisualElement { element.RemoveFromClassList("collapse"); element.RemoveFromClassList("hide"); } /// <summary> /// Removes the element from the layout, freeing its space and position. /// </summary> /// <param name="element">The element to collapse</param> /// <typeparam name="T">The element type</typeparam> internal static void Collapse<T>(this T element) where T: VisualElement { element.AddToClassList("collapse"); } /// <summary> /// Hides the element while preserving its space and position in the layout. /// </summary> /// <param name="element">The element to hide</param> /// <typeparam name="T">The element type</typeparam> internal static void Hide<T>(this T element) where T: VisualElement { element.AddToClassList("hide"); } } }