import pygame, sys
from pygame. locals import *

pygame.init()

displaysurface = pygame.display.set_mode((300, 300))

mysurface = pygame.Surface((50, 50))
mysurface.fill((0,255,0))

mysurface2 = pygame.Surface((100,50))
mysurface2.fill((0,255,0))



while True:
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
    displaysurface.blit(mysurface, (50 , 50))
    displaysurface.blit(mysurface2, (50 , 159))
    pygame.display.update()