namespace UnityEditor.Timeline { /// <summary> /// Implement this interface in your PlayableAsset inspector to change what happens when a UI component in the inspector is modified /// </summary> /// <remarks>The default PlayableAsset inspector will cause any UI change to force a PlayableGraph rebuild</remarks> public interface IInspectorChangeHandler { /// <summary> /// This method will be called when a Playable Asset inspector is modified. /// </summary> void OnPlayableAssetChangedInInspector(); } }