Shader "Hidden/Universal Render Pipeline/FallbackError"
{
    SubShader
    {
        Tags {"RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" "IgnoreProjector" = "True" "ShaderModel" = "4.5"}

        Pass
        {
            HLSLPROGRAM
            #pragma vertex vert
            #pragma fragment frag
            #pragma target 4.5
            #pragma multi_compile _ UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON
            #pragma multi_compile _ DOTS_INSTANCING_ON
            #pragma editor_sync_compilation

            #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
            #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"

            struct appdata_t
            {
                float4 vertex : POSITION;
                UNITY_VERTEX_INPUT_INSTANCE_ID
            };

            struct v2f
            {
                float4 vertex : SV_POSITION;
                UNITY_VERTEX_OUTPUT_STEREO
            };

            v2f vert (appdata_t v)
            {
                v2f o;
                UNITY_SETUP_INSTANCE_ID(v);
                UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
                o.vertex = TransformObjectToHClip(v.vertex.xyz);
                return o;
            }

            float4 frag (v2f i) : SV_Target
            {
                return float4(1,0,1,1);
            }
            ENDHLSL
        }
    }

    Fallback "Hidden/Core/FallbackError"
}