using System.Collections.Generic; namespace UnityEditor.ShaderGraph.Serialization { static class SerializationExtensions { public static RefValueEnumerable<T> SelectValue<T>(this List<JsonRef<T>> list) where T : JsonObject => new RefValueEnumerable<T>(list); public static DataValueEnumerable<T> SelectValue<T>(this List<JsonData<T>> list) where T : JsonObject => new DataValueEnumerable<T>(list); public static void AddRange<T>(this List<JsonRef<T>> list, IEnumerable<T> enumerable) where T : JsonObject { foreach (var jsonObject in enumerable) { list.Add(jsonObject); } } public static void AddRange<T>(this List<JsonRef<T>> list, List<T> enumerable) where T : JsonObject { foreach (var jsonObject in enumerable) { list.Add(jsonObject); } } public static void AddRange<T>(this List<T> list, List<JsonRef<T>> enumerable) where T : JsonObject { foreach (var jsonObject in enumerable) { list.Add(jsonObject); } } } }