# URP Renderer Feature A Renderer Feature is an asset that lets you add extra Render passes to a URP Renderer and configure their behavior. URP contains the pre-built Renderer Feature called [Render Objects](#render-objects-renderer-feature). For information on how to add a Renderer Feature to a Renderer, see the page [How to add a Renderer Feature to a Renderer](urp-renderer-feature-how-to-add.md). ## Render Objects Renderer Feature The Render Objects Renderer Feature contains the following properties. ![Render Objects Renderer Feature Inspector view](Images/urp-assets/urp-renderer-feature-render-objects.png) See also: [How to use the Render Objects Renderer Feature](renderer-features/how-to-custom-effect-render-objects.md). | Property | Description | |:-|:-| | **Name** | Use this field to edit the name of the feature. | | **Event** | The event in the URP queue when Unity executes this Renderer Feature. | | **Filters** | Settings that let you configure which objects this Renderer Feature renders. | | Queue | Select whether the feature renders opaque or transparent objects. | | Layer Mask | The Renderer Feature renders objects from layers you select in this property. | | **Pass Names** | If a Pass in a shader has the `LightMode` Pass Tag, this Renderer Feature processes only the shaders where the value of the `LightMode` Pass Tag equals one of the values in the Pass Names property. | | **Overrides** | Settings in this section let you configure overrides for certain properties when rendering with this Renderer Feature. | | Material | When rendering an object, Unity replaces the Material assigned to it with this Material. | | Depth | Selecting this option lets you specify how this Renderer Feature affects or uses the Depth buffer. This option contains the following items:
Write Depth: this option defines whether the Renderer Feature updates the Depth buffer when rendering objects.
Depth Test: the condition which determines when this Renderer Feature renders pixels of a given object. | | Stencil | With this check box selected, the Renderer processes the Stencil buffer values.
For more information on how Unity works with the Stencil buffer, see [ShaderLab: Stencil](https://docs.unity3d.com/Manual/SL-Stencil.html). | | Camera | Selecting this option lets you override the following Camera properties:
Field of View: when rendering objects, the Renderer Feature uses this Field of View instead of the value specified on the Camera.
Position Offset: when rendering objects, the Renderer Feature moves them by this offset.
Restore: with this option selected, the Renderer Feature restores the original Camera matrices after executing the render passes in this Renderer Feature. |