# Tool panels This portion of the ProBuilder toolbar provides access to most of the ProBuilder windows, tools, and actions. ![Tool buttons on the ProBuilder toolbar](images/tool_panels.png) ## ![Shape Tool icon](images/icons/Panel_Shapes.png) New Shape Use the **New Shape** tool to create new ProBuilder Mesh shapes such as cylinders, arches, and stairs. For more information, see [Shape tool](shape-tool.md). ## ![Bezier Shape icon](images/icons/NewBezierSpline.png) New Bezier Shape Use the **Bezier Shape** tool to define a bezier curve around which ProBuilder extrudes a Mesh. > **Warning:** Bezier shapes are experimental, meaning that they are still under development, and might reduce ProBuilder's stability. Please use with caution. > > Because this tool is experimental, the button only appears when you [enable experimental features](preferences.md#experimental) for ProBuilder. For more information about the tool, see [Bezier Shape tool](bezier.md). ## ![Poly Shape Tool icon](images/icons/NewPolyShape.png) New Poly Shape Use the **Poly Shape** tool to create a custom 2-dimensional shape and then extrude that shape to create a 3-dimensional Mesh. For more information, see [Poly Shape tool](polyshape.md). ## ![Smoothing Groups icon](images/icons/Panel_Smoothing.png) Smoothing Use the **Smooth Group Editor** window to create a smooth and rounded look. For more information, see the [Smooth Group Editor](smoothing-groups.md) window reference. ## ![Material Tools icon](images/icons/Panel_Materials.png) Material Editor Use the **Material Editor** window to apply Materials to objects or faces. For more information, see the [Material Editor](material-tools.md) window reference. ## ![UV Editor icon](images/icons/Panel_UVEditor.png) UV Editor Use the **UV Editor** window to apply textures to objects or faces. You can also use it to automatically or manually wrap and unwrap textures. For more information, see the [UV Editor](uv-editor.md) window reference. ## ![Vertex Color icon](images/icons/Panel_VertColors.png) Vertex Colors Use the **Vertex Colors** window to apply or paint vertex colors onto Meshes. For more information, see the [Vertex Colors](material-tools.md) window reference.