# Object This sub-menu provides access to Object edit mode actions. ![Tools > ProBuilder > Object menu](images/menu-object.png) ## Center Pivot Use the **Center Pivot** action to move the pivot point for the Mesh to the center of the object’s bounds. For more information, see the [Center Pivot](CenterPivot.md) action documentation. ## Conform Object Normals Use the **Conform Normals** action to set all face normals to the same relative direction. For more information, see the [Conform Normals](Object_ConformNormals.md) action documentation. ## Flip Object Normals Use the **Flip Normals** action to flip the normals of **all** faces on the selected object(s). For more information, see the [Flip Normals](Object_FlipNormals.md) action documentation. ## Freeze Transform Use the **Freeze Transform** action to set the selected object's position, rotation, and scale to world-relative origin. For more information, see the [Freeze Transform](Freeze_Transform.md) action documentation. ## Merge Objects Use the **Merge Objects** action to merge two or more selected ProBuilder GameObjects. For more information, see the [Merge Objects](Object_Merge.md) action documentation. ## Mirror Objects Use the **Mirror Objects** action to create mirrored copies of objects. For more information, see the [Mirror Objects](Object_Mirror.md) action documentation. ## Pro Builderize Use the **ProBuilderize** action to convert the selected object(s) into objects you can edit in ProBuilder. For more information, see the [ProBuilderize](Object_ProBuilderize.md) action documentation. ## Set Collider Use the **Set Collider** action to assign the **Collider Behaviour** script to selected objects. For more information, see the [Set Collider](Entity_Trigger.md#Collider) action documentation. ## Set Trigger Use the **Set Trigger** action to assign the **Trigger Behaviour** script to selected objects. For more information, see the [Set Trigger](Entity_Trigger.md) action documentation. ## Subdivide Object Use the **Subdivide Object** action to divide every face on selected objects. For more information, see the [Subdivide Object](Object_Subdivide.md) action documentation. ## Triangulate Object Use the **Triangulate Object** action to reduce all polygons to their base triangles. For more information, see the [Triangulate](Object_Triangulate.md) action documentation.