# Face actions This section of the ProBuilder toolbar provides access to ProBuilder editing actions that you can use in the [Face edit mode](modes.md). ![Face mode action buttons on the ProBuilder toolbar](images/tool_faces.png) > **Note:** Some actions also have extra options or custom settings available. These action buttons have a special indicator in the top right corner. The documentation for each action includes information about these options. ## ![Subdivide Face icon](images/icons/Face_Subdivide.png) Subdivide Faces Use the **Subdivide Faces** action to add a vertex at the center of each edge and connect them in the center. For more information, see the [Subdivide Faces](Face_Subdivide.md) action documentation. ## ![Triangulate Faces icon](images/icons/Face_Triangulate.png) Triangulate Faces Use the **Triangulate Faces** action to reduce selected faces to their base triangles. For more information, see the [Triangulate Faces](Face_Triangulate.md) action documentation. ## ![Bevel icon](images/icons/Edge_Bevel.png) Bevel Use the **Bevel** action to [bevel](Edge_Bevel.md) every edge on the selected face(s). For more information, see the [Bevel](Face_Bevel.md) action documentation. ## ![Merge Faces icon](images/icons/Face_Merge.png) Merge Faces Use the **Merge Faces** action to merge selected faces into a single face, and remove any dividing edges. For more information, see the [Merge Faces](Face_Merge.md) action documentation. ## ![Conform Normals Icon](images/icons/Face_ConformNormals.png) Conform Normals Use the **Conform Normals** action to set all selected face normals to the same relative direction. For more information, see the [Conform Normals](Face_ConformNormals.md) action documentation. ## ![Flip Triangles icon](images/icons/Face_FlipTri.png) Flip Face Edge Use the **Flip Face Edge** (**Turn Edges**) action to swap the triangle orientation on the selected face(s) with four sides. For more information, see the [Flip Face Edge](Face_FlipTri.md) action documentation. ## ![Extrude Face icon](images/icons/Face_Extrude.png) Extrude Faces Use the **Extrude Faces** action to pull out the currently selected face and attach sides to each edge. For more information, see the [Extrude Faces](Face_Extrude.md) action documentation. ## ![Duplicate Face icon](images/icons/Face_Duplicate.png) Duplicate Faces Use the **Duplicate Faces** action to duplicate each selected face either as a new GameObject or in the same GameObject as a sub-Mesh. For more information, see the [Duplicate Faces](Face_Duplicate.md) action documentation. ## ![Detach Face icon](images/icons/Face_Detach.png) Detach Faces Use the **Detach Faces** action to detach the selected face(s) from the rest of the Mesh. For more information, see the [Detach Faces](Face_Detach.md) action documentation. ## ![Delete Face Icon](images/icons/Face_Delete.png) Delete Faces Use the **Delete Faces** action to delete the selected face(s). For more information, see the [Delete Faces](Face_Delete.md) action documentation. ## ![Cut Tool icon](images/icons/Cut_Tool.png) Cut Tool Use the **Cut** tool to create a new face on an existing Mesh. For more information, see the [Cut tool](cut-tool.md) documentation. ## ![Offset Elements icon](images/icons/Offset_Elements.png) Offset Faces Use the **Offset Elements** action in the Face edit mode to move the selected face(s) according to the settings. For more information, see the [Offset Elements](Offset_Elements.md) action documentation. ## ![Set Pivot icon](images/icons/SetPivot.png) Set Pivot Use the **Set Pivot** action to move the pivot point of this Mesh to the average center of the selected faces. For more information, see the [Set Pivot](Face_SetPivot.md) action documentation. ## ![Flip Normals icon](images/icons/Face_FlipNormals.png) Flip Face Normals Use the **Flip Face Normals** action to flip the normals only on the selected face(s). For more information, see the [Flip Face Normals](Face_FlipNormals.md) action documentation.