# The Edit Mode toolbar Use the Edit Mode toolbar to switch between the four [ProBuilder Edit modes](modes.md): ![The Edit mode toolbar](images/toolbar_editmode.png) * ![Object edit mode](images/icons/EditModes_Object.png) **Object** mode: the standard Unity mode for [selecting and manipulating GameObjects](object-actions.md). * ![Vertex edit mode](images/icons/EditModes_Vertex.png) **Vertex** mode: the element mode for [selecting and manipulating vertices](vertex.md) (points) on a ProBuilder Mesh. * ![Edge edit mode](images/icons/EditModes_Edge.png) **Edge** mode: the element mode for [selecting and manipulating edges](edge.md) (lines) on a ProBuilder Mesh. * ![Face edit mode](images/icons/EditModes_Face.png) **Face** mode: the element mode for [selecting and manipulating faces](face.md) (polygons) on a ProBuilder Mesh. The Vertex, Edge, and Face modes are also known collectively as the **Element** modes. > **Tip:** By default, the Edit mode toolbar appears in the top middle of the Scene view, but you can reposition it with the [Toolbar Location](preferences.md#toolbarloc) preference. ## Edit mode shortcuts In addition to the Scene view toolbar, [keyboard shortcuts](hotkeys.md) are also available: - `Escape` switches to **Object** mode from any other mode. - `G` toggles between the **Object** and **Element** modes. For example, if you are in **Vertex** mode, press `G` once to return to **Object** mode, and press it again to switch back to **Vertex** mode. - `H` toggles between the **Element** modes (**Vertex**, **Edge**, and **Face**). You can use Unity's [Shortcuts Manager](https://docs.unity3d.com/Manual/UnityHotkeys.html) to change the key assignments if you prefer.