# ![Offset Elements icon](images/icons/Offset_Elements.png) Offset Elements The __Offset Elements__ action moves the selected element(s) according to the default values. You can change the default values with the **Offset Settings**. This tool is available in Vertex, Edge, and Face edit mode and appears as **Offset Vertices**, **Offset Edges**, and **Offset Faces** on the text buttons on the ProBuilder toolbar. ![Examples of offsetting a vertex on the y-axis (A), 2 edges on the y-axis (B), and a face on the z-axis (C)](images/OffsetElements_Example.png) > **Tip:** You can also launch this action from the ProBuilder menu (**Tools** > **ProBuilder** > **Geometry** > **Offset Elements**). ## Offset Elements options Using the Offset Settings lets you enter a precise value to move vertices, edges, and faces. ![Offset Elements options](images/Offset_Elements_props.png)
Property: | Description: | |
---|---|---|
Coordinate Space | Select the relative space for moving the elements. | |
World | Move the element in world space. This is the default. | |
Local | Move the element relative to the GameObject. | |
Element | Move the element relative to the itself. | |
Handle | Moves the element relative to the handle. | |
Translate | Set positive or negative values to move for each axis. By default, X and Z are set to 0 and Y is set to 1. |