using UnityEditor.Connect; namespace Unity.Tutorials.Core.Editor { internal static class UnityConnectProxy { public static string GetUserId() => UnityConnect.instance.GetUserId(); public static bool loggedIn => UnityConnect.instance.loggedIn; public static string GetAccessToken() => UnityConnect.instance.GetAccessToken(); // NOTE no-op if user is not logged in public static void OpenAuthorizedURLInWebBrowser(string url) => UnityConnect.instance.OpenAuthorizedURLInWebBrowser(url); } }