msgid "" msgstr "" "POT-Creation-Date: Mon Mar 15 2021 05:59:06 GMT+0000 (Coordinated Universal Time)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: po-conv\n" "Language: ko\n" "Project-Id-Version: 441\n" #. 23421267 #: com.unity.connect.share.pot:1 msgctxt "Publish" msgid "WINDOW_TITLE" msgstr "퍼블리시" #. 23421268 #: com.unity.connect.share.pot:2 msgctxt "WebGL Publisher" msgid "INTRODUCTION_TITLE" msgstr "WebGL 퍼블리셔" #. 24802969 #: com.unity.connect.share.pot:3 msgctxt "Create a WebGL build of your project and publish it to Unity Play. Your project will have its own, shareable webpage." msgid "INTRODUCTION_SUBTITLE_1" msgstr "이 프로젝트의 WebGL 빌드를 생성하고 Unity Play에 퍼블리시합니다. 프로젝트 전용 웹페이지가 생성되어 공유할 수 있습니다." #. 23421269 #: com.unity.connect.share.pot:4 msgctxt "Get started" msgid "INTRODUCTION_BUTTON" msgstr "시작하기" #. 23421270 #: com.unity.connect.share.pot:5 msgctxt "Please sign in" msgid "NOTLOGGEDIN_TITLE" msgstr "로그인해 주세요" #. 23421271 #: com.unity.connect.share.pot:6 msgctxt "To publish your project, please sign in" msgid "NOTLOGGEDIN_SUBTITLE_1" msgstr "프로젝트를 퍼블리시하려면 로그인하셔야 합니다" #. 23421272 #: com.unity.connect.share.pot:7 msgctxt "Sign In" msgid "NOTLOGGEDIN_BUTTON" msgstr "로그인" #. 23421273 #: com.unity.connect.share.pot:8 msgctxt "WebGL Module Not Installed" msgid "INSTALLWEBGL_TITLE" msgstr "WebGL 모듈이 설치되어 있지 않습니다" #. 23421274 #: com.unity.connect.share.pot:9 msgctxt "Please install the WebGL module before building your game" msgid "INSTALLWEBGL_SUBTITLE_1" msgstr "게임을 빌드하기 전에 WebGL 모듈을 설치하시기 바랍니다" #. 23421275 #: com.unity.connect.share.pot:10 msgctxt "How to Install WebGL Module" msgid "INSTALLWEBGL_BUTTON" msgstr "WebGL 모듈 설치 방법" #. 23421276 #: com.unity.connect.share.pot:11 msgctxt "Create WebGL Build" msgid "NOBUILD_TITLE" msgstr "WebGL 빌드 생성" #. 24802970 #: com.unity.connect.share.pot:12 msgctxt "Your WebGL project will be public on Unity Play. Your first build might take some time, and the Editor will be unresponsive during the build." msgid "NOBUILD_INSTRUCTIONS" msgstr "이 WebGL 프로젝트는 Unity Play에 게시됩니다. 처음 빌드할 경우 시간이 소요되며, 빌드 중에는 Unity가 응답하지 않습니다." #. 23421277 #: com.unity.connect.share.pot:13 msgctxt "Build and Publish" msgid "NOBUILD_BUTTON_BUILD_AUTOPUBLISH" msgstr "빌드하고 퍼블리시" #. 23421278 #: com.unity.connect.share.pot:14 msgctxt "Create WebGL Build" msgid "NOBUILD_BUTTON_BUILD_MANUALPUBLISH" msgstr "WebGL 빌드 생성" #. 23421279 #: com.unity.connect.share.pot:15 msgctxt "Create WebGL Build and Publish to Unity Play" msgid "NOBUILD_BUTTON_BUILD_AUTOPUBLISH_TOOLTIP" msgstr "WebGL 빌드를 생성하고 Unity Play에 퍼블리시" #. 23421280 #: com.unity.connect.share.pot:16 msgctxt "Create New WebGL Build" msgid "NOBUILD_BUTTON_BUILD_MANUALPUBLISH_TOOLTIP" msgstr "새 WebGL 빌드 생성" #. 23421281 #: com.unity.connect.share.pot:17 msgctxt "Locate Existing Build" msgid "NOBUILD_BUTTON_LOCATE" msgstr "기존 빌드 찾기" #. 23421282 #: com.unity.connect.share.pot:18 msgctxt "Upload Completed" msgid "SUCCESS_MESSAGE" msgstr "업로드 완료" #. 23421283 #: com.unity.connect.share.pot:19 msgctxt "Opening browser window..." msgid "SUCCESS_ADVICE" msgstr "브라우저 창을 여는 중..." #. 23421284 #: com.unity.connect.share.pot:20 msgctxt "Click here if nothing happens" msgid "SUCCESS_LINK" msgstr "아무 변화가 없으면 여기를 클릭" #. 23421285 #: com.unity.connect.share.pot:21 msgctxt "Done" msgid "SUCCESS_BUTTON" msgstr "완료" #. 23421286 #: com.unity.connect.share.pot:22 msgctxt "Something Went Wrong" msgid "ERROR_TITLE" msgstr "문제가 발생했습니다" #. 23421287 #: com.unity.connect.share.pot:23 msgctxt "Go Back" msgid "ERROR_BUTTON" msgstr "돌아가기" #. 23421288 #: com.unity.connect.share.pot:24 msgctxt "Uploading ({0}%)..." msgid "UPLOADING_PROGRESS" msgstr "업로드 중({0}%)..." #. 23421289 #: com.unity.connect.share.pot:25 msgctxt "Cancel" msgid "UPLOADING_BUTTON" msgstr "취소" #. 23421290 #: com.unity.connect.share.pot:26 msgctxt "Processing ({0}%)..." msgid "PROCESSING_PROGRESS" msgstr "처리 중({0}%)..." #. 23421291 #: com.unity.connect.share.pot:27 msgctxt "Cancel" msgid "PROCESSING_BUTTON" msgstr "취소" #. 23421292 #: com.unity.connect.share.pot:28 msgctxt "Latest WebGL Builds" msgid "UPLOAD_TITLE" msgstr "최신 WebGL 빌드" #. 23421293 #: com.unity.connect.share.pot:29 msgctxt "Create and Publish New Build" msgid "UPLOAD_BUTTON_BUILD_AUTOPUBLISH" msgstr "새 빌드 생성 및 퍼블리시" #. 23421294 #: com.unity.connect.share.pot:30 msgctxt "Create New Build" msgid "UPLOAD_BUTTON_BUILD_MANUALPUBLISH" msgstr "새 빌드 생성" #. 23421295 #: com.unity.connect.share.pot:31 msgctxt "Open Build Settings..." msgid "UPLOAD_MENU_BUTTON_SETTINGS" msgstr "빌드 설정 열기" #. 23421296 #: com.unity.connect.share.pot:32 msgctxt "Locate Build..." msgid "UPLOAD_MENU_BUTTON_LOCATEBUILD" msgstr "빌드 찾기" #. 23421297 #: com.unity.connect.share.pot:33 msgctxt "WebGL Build Tutorial" msgid "UPLOAD_MENU_BUTTON_TUTORIAL" msgstr "WebGL 빌드 튜토리얼" #. 23421298 #: com.unity.connect.share.pot:34 msgctxt "Auto-publish after build is completed" msgid "UPLOAD_MENU_BUTTON_AUTOPUBLISH" msgstr "빌드가 완료되면 자동 퍼블리시" #. 23421299 #: com.unity.connect.share.pot:35 msgctxt "Delete Build" msgid "UPLOAD_CONTAINER_BUTTON_DELETE_TOOLTIP" msgstr "빌드 삭제" #. 23421300 #: com.unity.connect.share.pot:36 msgctxt "Reveal Build Folder" msgid "UPLOAD_CONTAINER_BUTTON_OPEN_TOOLTIP" msgstr "빌드 폴더 표시" #. 23421301 #: com.unity.connect.share.pot:37 msgctxt "Publish" msgid "UPLOAD_CONTAINER_BUTTON_PUBLISH" msgstr "퍼블리시" #. 23421302 #: com.unity.connect.share.pot:38 msgctxt "Publish WebGL Build to Unity Play" msgid "UPLOAD_CONTAINER_BUTTON_PUBLISH_TOOLTIP" msgstr "Unity Play에 WebGL 빌드 퍼블리시" #. 23421303 #: com.unity.connect.share.pot:39 msgctxt "Build Size: {0}" msgid "UPLOAD_CONTAINER_BUILD_SIZE" msgstr "빌드 크기: {0}" #. 23421304 #: com.unity.connect.share.pot:40 msgctxt "Created: {0} with Unity {1}" msgid "UPLOAD_CONTAINER_CREATION_DATE" msgstr "생성됨: {0} with Unity {1}" #. 23421305 #: com.unity.connect.share.pot:41 msgctxt "Switch Platform" msgid "POPUP_SWITCH_TITLE" msgstr "플랫폼 변경" #. 24802971 #: com.unity.connect.share.pot:42 msgctxt "WebGL is not the selected platform. Would you like to switch to it now?" msgid "POPUP_SWITCH_MESSAGE" msgstr "WebGL이 플랫폼으로 선택되어 있지 않습니다. 변경하시겠습니까?" #. 23421306 #: com.unity.connect.share.pot:43 msgctxt "Switch to WebGL" msgid "POPUP_SWITCH_YES" msgstr "WebGL로 변경" #. 23421307 #: com.unity.connect.share.pot:44 msgctxt "Cancel" msgid "POPUP_SWITCH_NO" msgstr "취소" #. 23421308 #: com.unity.connect.share.pot:45 msgctxt "Remove Build from List" msgid "POPUP_DELETE_TITLE" msgstr "목록에서 빌드 삭제" #. 23421309 #: com.unity.connect.share.pot:46 msgctxt "Do you want to remove \"{0}\" from the list?" msgid "POPUP_DELETE_MESSAGE" msgstr "목록에서 \"{0}\"을/를 삭제하시겠습니까?" #. 23421310 #: com.unity.connect.share.pot:47 msgctxt "Remove from List" msgid "POPUP_DELETE_YES" msgstr "목록에서 삭제" #. 23421311 #: com.unity.connect.share.pot:48 msgctxt "Cancel" msgid "POPUP_DELETE_NO" msgstr "취소" #. 23421312 #: com.unity.connect.share.pot:49 msgctxt "Max. allowed WebGL game .zip size is {0}." msgid "ERROR_MAX_SIZE" msgstr "WebGL 게임의 최대 .zip 크기는 {0}입니다." #. 23421313 #: com.unity.connect.share.pot:50 msgctxt "Project must be built first!" msgid "ERROR_BUILD_ABSENT" msgstr "프로젝트가 먼저 빌드되어야 합니다." #. 23421314 #: com.unity.connect.share.pot:51 msgctxt "Build folder not found" msgid "ERROR_BUILD_NOT_FOUND" msgstr "빌드 폴더를 찾을 수 없습니다" #. 24802972 #: com.unity.connect.share.pot:52 msgctxt "This build is corrupted or missing. Please delete it and choose another one to publish." msgid "ERROR_BUILD_CORRUPTED" msgstr "이 빌드가 손상되었거나 존재하지 않습니다. 삭제하고 퍼블리시할 다른 빌드를 선택합니다" #. 23421315 #: com.unity.connect.share.pot:53 msgctxt "Choose folder" msgid "DIALOG_CHOOSE_FOLDER" msgstr "폴더 선택" #. 23421316 #: com.unity.connect.share.pot:54 msgctxt "Choose Folder for New WebGL Build" msgid "DIALOG_CHOOSE_BUILD_FOLDER" msgstr "새 WebGL 빌드의 폴더 선택" #. 24802973 #: com.unity.connect.share.pot:55 msgid "POPUP_SAVE_SCENE_TITLE" msgstr "씬을 저장하세요" #. 24802974 #: com.unity.connect.share.pot:56 msgid "POPUP_SAVE_SCENE_MESSAGE" msgstr "WebGL 빌드를 생성하기 전에 씬을 저장해야 합니다. Ctrl/Cmd+S를 누르거나 File > Save로 이동해 씬을 저장합니다. 그런 다음 빌드를 시작할 수 있습니다." #. 24802975 #: com.unity.connect.share.pot:57 msgid "POPUP_SAVE_SCENE_OK" msgstr "확인"