"POT-Creation-Date: Thu Oct 08 2020 02:33:26 GMT+0000 (Coordinated Universal Time)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: po-conv\n" "Language: en\n" "Project-Id-Version: com.unity.connect.share@2.2.0\n" msgid "WINDOW_TITLE" msgstr "Publish" msgid "INTRODUCTION_TITLE" msgstr "WebGL Publisher" msgid "INTRODUCTION_SUBTITLE_1" msgstr "Create a WebGL build of your project and publish it to Unity Play. Your project will have its own, shareable webpage." msgid "INTRODUCTION_BUTTON" msgstr "Get started" msgid "NOTLOGGEDIN_TITLE" msgstr "Please sign in" msgid "NOTLOGGEDIN_SUBTITLE_1" msgstr "To publish your project, please sign in" msgid "NOTLOGGEDIN_BUTTON" msgstr "Sign In" msgid "INSTALLWEBGL_TITLE" msgstr "WebGL Module Not Installed" msgid "INSTALLWEBGL_SUBTITLE_1" msgstr "Please install the WebGL module before building your game" msgid "INSTALLWEBGL_BUTTON" msgstr "How to Install WebGL Module" msgid "NOBUILD_TITLE" msgstr "Create WebGL Build" msgid "NOBUILD_INSTRUCTIONS" msgstr "Your WebGL project will be public on Unity Play. Your first build might take some time, and the Editor will be unresponsive during the build." msgid "NOBUILD_BUTTON_BUILD_AUTOPUBLISH" msgstr "Build and Publish" msgid "NOBUILD_BUTTON_BUILD_MANUALPUBLISH" msgstr "Create WebGL Build" msgid "NOBUILD_BUTTON_BUILD_AUTOPUBLISH_TOOLTIP" msgstr "Create WebGL Build and Publish to Unity Play" msgid "NOBUILD_BUTTON_BUILD_MANUALPUBLISH_TOOLTIP" msgstr "Create New WebGL Build" msgid "NOBUILD_BUTTON_LOCATE" msgstr "Locate Existing Build" msgid "SUCCESS_MESSAGE" msgstr "Upload Completed" msgid "SUCCESS_ADVICE" msgstr "Opening browser window..." msgid "SUCCESS_LINK" msgstr "Click here if nothing happens" msgid "SUCCESS_BUTTON" msgstr "Done" msgid "ERROR_TITLE" msgstr "Something Went Wrong" msgid "ERROR_BUTTON" msgstr "Go Back" msgid "UPLOADING_PROGRESS" msgstr "Uploading ({0}%)..." msgid "UPLOADING_BUTTON" msgstr "Cancel" msgid "PROCESSING_PROGRESS" msgstr "Processing ({0}%)..." msgid "PROCESSING_BUTTON" msgstr "Cancel" msgid "UPLOAD_TITLE" msgstr "Latest WebGL Builds" msgid "UPLOAD_BUTTON_BUILD_AUTOPUBLISH" msgstr "Create and Publish New Build" msgid "UPLOAD_BUTTON_BUILD_MANUALPUBLISH" msgstr "Create New Build" msgid "UPLOAD_MENU_BUTTON_SETTINGS" msgstr "Open Build Settings..." msgid "UPLOAD_MENU_BUTTON_LOCATEBUILD" msgstr "Locate Build..." msgid "UPLOAD_MENU_BUTTON_TUTORIAL" msgstr "WebGL Build Tutorial" msgid "UPLOAD_MENU_BUTTON_AUTOPUBLISH" msgstr "Auto-publish after build is completed" msgid "UPLOAD_CONTAINER_BUTTON_DELETE_TOOLTIP" msgstr "Delete Build" msgid "UPLOAD_CONTAINER_BUTTON_OPEN_TOOLTIP" msgstr "Reveal Build Folder" msgid "UPLOAD_CONTAINER_BUTTON_PUBLISH" msgstr "Publish" msgid "UPLOAD_CONTAINER_BUTTON_PUBLISH_TOOLTIP" msgstr "Publish WebGL Build to Unity Play" msgid "UPLOAD_CONTAINER_BUILD_SIZE" msgstr "Build Size: {0}" msgid "UPLOAD_CONTAINER_CREATION_DATE" msgstr "Created: {0} with Unity {1}" msgid "POPUP_SWITCH_TITLE" msgstr "Switch Platform" msgid "POPUP_SWITCH_MESSAGE" msgstr "WebGL is not the selected platform. Would you like to switch to it now?" msgid "POPUP_SWITCH_YES" msgstr "Switch to WebGL" msgid "POPUP_SWITCH_NO" msgstr "Cancel" msgid "POPUP_DELETE_TITLE" msgstr "Remove Build from List" msgid "POPUP_DELETE_MESSAGE" msgstr "Do you want to remove \"{0}\" from the list?" msgid "POPUP_DELETE_YES" msgstr "Remove from List" msgid "POPUP_DELETE_NO" msgstr "Cancel" msgid "ERROR_MAX_SIZE" msgstr "Max. allowed WebGL game .zip size is {0}." msgid "ERROR_BUILD_ABSENT" msgstr "Project must be built first!" msgid "ERROR_BUILD_NOT_FOUND" msgstr "Build folder not found" msgid "ERROR_BUILD_CORRUPTED" msgstr "This build is corrupted or missing. Please delete it and choose another one to publish." msgid "DIALOG_CHOOSE_FOLDER" msgstr "Choose folder" msgid "DIALOG_CHOOSE_BUILD_FOLDER" msgstr "Choose Folder for New WebGL Build" msgid "POPUP_SAVE_SCENE_TITLE" msgstr "Save your Scene" msgid "POPUP_SAVE_SCENE_MESSAGE" msgstr "Before creating a WebGL build, you need to save your Scene. Press Ctrl / Cmd + S or go to File > Save. After saving, you can start the build process." msgid "POPUP_SAVE_SCENE_OK" msgstr "Ok"