%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: 13-Spawn-Room
m_EditorClassIdentifier:
m_Paragraphs:
m_Items:
- m_Type: 7
Title:
m_Untranslated:
Text:
m_Untranslated:
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: c8894f11065cc46569978ae415bfb87d, type: 3}
m_Video: {fileID: 32900000, guid: 6f0ce9b5d31f44b9cbb3501409e8913f, type: 3}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 1
m_UnmaskedViews:
- m_SelectorType: 1
m_ViewType:
m_TypeName:
m_EditorWindowType:
m_TypeName: UnityEditor.ProjectBrowser, UnityEditor.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_AlternateEditorWindowTypes:
m_Items: []
m_MaskType: 0
m_MaskSizeModifier: 0
m_UnmaskedControls:
- m_SelectorMode: 4
m_GUIContent:
m_Text:
m_Image: {fileID: 0}
m_Tooltip:
m_ControlName:
m_PropertyPath:
m_TargetType:
m_TypeName:
m_GUIStyleName:
m_ObjectReference:
m_SceneObjectReference:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 7389833897528589514, guid: 115dbd335d944e049a14c0345b664cf6,
type: 3}
m_FutureObjectReference: {fileID: 0}
m_VisualElementClassName:
m_VisualElementName:
m_VisualElementTypeName:
- m_SelectorType: 1
m_ViewType:
m_TypeName:
m_EditorWindowType:
m_TypeName: UnityEditor.SceneView, UnityEditor.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_AlternateEditorWindowTypes:
m_Items: []
m_MaskType: 0
m_MaskSizeModifier: 0
m_UnmaskedControls: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated: Drag the Prefab into the Scene
Text:
m_Untranslated: 'The Project window is where you can find all the
files used in your Unity project.
Assets are the files that
make up your project, such as Prefab GameObjects, textures,
and audio.
It works like a file explorer, and is organized
in folders.'
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Drag in the Room_Altar Prefab
Text:
m_Untranslated: Click and drag the Room_Altar Prefab from the Project
window onto the floor in the Scene view.
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items:
- Type:
m_TypeName: Unity.Tutorials.Core.Editor.InstantiatePrefabCriterion, Unity.Tutorials.Core.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
Criterion: {fileID: 114155400192661620}
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 1
m_FocusMode: 0
m_Orthographic: 0
m_Size: 28.64719
m_Pivot: {x: -15.532925, y: 30.263758, z: 3.6273193}
m_Rotation: {x: -0.371682, y: 0.117889956, z: -0.047647923, w: -0.9196109}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 1
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 8300000, guid: 93fbb109633e844259ea828442bda0cb, type: 3}
m_AutoAdvance: 1
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton:
m_DoneButton:
--- !u!114 &114155400192661620
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cd3e7c665e4144f519b7ee9de726ea5f, type: 3}
m_Name:
m_EditorClassIdentifier:
Completed:
m_PersistentCalls:
m_Calls: []
Invalidated:
m_PersistentCalls:
m_Calls: []
m_PrefabParent: {fileID: 7389833897528589514, guid: 115dbd335d944e049a14c0345b664cf6,
type: 3}
m_FuturePrefabInstances:
m_Items:
- m_PrefabParent: {fileID: 7389833897528589514, guid: 115dbd335d944e049a14c0345b664cf6,
type: 3}
m_FutureReference: {fileID: 114597643096406878}
- m_PrefabParent: {fileID: 7389833897528589513, guid: 115dbd335d944e049a14c0345b664cf6,
type: 3}
m_FutureReference: {fileID: 114635365627350066}
--- !u!114 &114597643096406878
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 65e1fec86be44c61881dbc60a0ea2c02, type: 3}
m_Name: 'Paragraph 3, Criterion 1, 1: Room_Altar (GameObject)'
m_EditorClassIdentifier:
m_ReferenceHolder: {fileID: 0}
m_Criterion: {fileID: 114155400192661620}
m_ReferenceName: '1: Room_Altar (GameObject)'
--- !u!114 &114635365627350066
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 65e1fec86be44c61881dbc60a0ea2c02, type: 3}
m_Name: 'Paragraph 3, Criterion 1, 2: Room_Altar (Transform)'
m_EditorClassIdentifier:
m_ReferenceHolder: {fileID: 0}
m_Criterion: {fileID: 114155400192661620}
m_ReferenceName: '2: Room_Altar (Transform)'