using Unity.FPS.Game; using UnityEngine; using UnityEngine.UI; namespace Unity.FPS.UI { public class WorldspaceHealthBar : MonoBehaviour { [Tooltip("Health component to track")] public Health Health; [Tooltip("Image component displaying health left")] public Image HealthBarImage; [Tooltip("The floating healthbar pivot transform")] public Transform HealthBarPivot; [Tooltip("Whether the health bar is visible when at full health or not")] public bool HideFullHealthBar = true; void Update() { // update health bar value HealthBarImage.fillAmount = Health.CurrentHealth / Health.MaxHealth; // rotate health bar to face the camera/player HealthBarPivot.LookAt(Camera.main.transform.position); // hide health bar if needed if (HideFullHealthBar) HealthBarPivot.gameObject.SetActive(HealthBarImage.fillAmount != 1); } } }