using Unity.FPS.Game; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; namespace Unity.FPS.UI { public class LoadSceneButton : MonoBehaviour { public string SceneName = ""; void Update() { if (EventSystem.current.currentSelectedGameObject == gameObject && Input.GetButtonDown(GameConstants.k_ButtonNameSubmit)) { LoadTargetScene(); } } public void LoadTargetScene() { SceneManager.LoadScene(SceneName); } } }