using UnityEngine; namespace Unity.FPS.UI { public class DisplayMessage : MonoBehaviour { //[Tooltip("The text that will be displayed")] [TextArea] //public string message; // //[Tooltip("Prefab for the message")] public GameObject messagePrefab; // //[Tooltip("Delay before displaying the message")] //public float delayBeforeShowing; // //float m_InitTime = float.NegativeInfinity; //bool m_WasDisplayed; //DisplayMessageManager m_DisplayMessageManager; // //void Start() //{ // m_InitTime = Time.time; // m_DisplayMessageManager = FindObjectOfType(); // DebugUtility.HandleErrorIfNullFindObject(m_DisplayMessageManager, // this); //} // // Update is called once per frame //void Update() //{ // if (m_WasDisplayed) // return; // // if (Time.time - m_InitTime > delayBeforeShowing) // { // var messageInstance = Instantiate(messagePrefab, m_DisplayMessageManager.DisplayMessageRect); // var notification = messageInstance.GetComponent(); // if (notification) // { // notification.Initialize(message); // } // // m_WasDisplayed = true; // } //} } }