using Unity.FPS.Game; using UnityEngine; namespace Unity.FPS.UI { public class CompassElement : MonoBehaviour { [Tooltip("The marker on the compass for this element")] public CompassMarker CompassMarkerPrefab; [Tooltip("Text override for the marker, if it's a direction")] public string TextDirection; Compass m_Compass; void Awake() { m_Compass = FindObjectOfType(); DebugUtility.HandleErrorIfNullFindObject(m_Compass, this); var markerInstance = Instantiate(CompassMarkerPrefab); markerInstance.Initialize(this, TextDirection); m_Compass.RegisterCompassElement(transform, markerInstance); } void OnDestroy() { m_Compass.UnregisterCompassElement(transform); } } }