using UnityEngine; using UnityEngine.Audio; namespace Unity.FPS.Game { public class AudioManager : MonoBehaviour { public AudioMixer[] AudioMixers; public AudioMixerGroup[] FindMatchingGroups(string subPath) { for (int i = 0; i < AudioMixers.Length; i++) { AudioMixerGroup[] results = AudioMixers[i].FindMatchingGroups(subPath); if (results != null && results.Length != 0) { return results; } } return null; } public void SetFloat(string name, float value) { for (int i = 0; i < AudioMixers.Length; i++) { if (AudioMixers[i] != null) { AudioMixers[i].SetFloat(name, value); } } } public void GetFloat(string name, out float value) { value = 0f; for (int i = 0; i < AudioMixers.Length; i++) { if (AudioMixers[i] != null) { AudioMixers[i].GetFloat(name, out value); break; } } } } }