namespace Unity.FPS.Game { public class GameConstants { // all the constant string used across the game public const string k_AxisNameVertical = "Vertical"; public const string k_AxisNameHorizontal = "Horizontal"; public const string k_MouseAxisNameVertical = "Mouse Y"; public const string k_MouseAxisNameHorizontal = "Mouse X"; public const string k_AxisNameJoystickLookVertical = "Look Y"; public const string k_AxisNameJoystickLookHorizontal = "Look X"; public const string k_ButtonNameAim = "Aim"; public const string k_ButtonNameFire = "Fire"; public const string k_ButtonNameSprint = "Sprint"; public const string k_ButtonNameJump = "Jump"; public const string k_ButtonNameCrouch = "Crouch"; public const string k_ButtonNameGamepadFire = "Gamepad Fire"; public const string k_ButtonNameGamepadAim = "Gamepad Aim"; public const string k_ButtonNameSwitchWeapon = "Mouse ScrollWheel"; public const string k_ButtonNameGamepadSwitchWeapon = "Gamepad Switch"; public const string k_ButtonNameNextWeapon = "NextWeapon"; public const string k_ButtonNamePauseMenu = "Pause Menu"; public const string k_ButtonNameSubmit = "Submit"; public const string k_ButtonNameCancel = "Cancel"; public const string k_ButtonReload = "Reload"; } }