using UnityEngine; namespace Unity.FPS.Game { public static class DebugUtility { public static void HandleErrorIfNullGetComponent(Component component, Component source, GameObject onObject) { #if UNITY_EDITOR if (component == null) { Debug.LogError("Error: Component of type " + typeof(TS) + " on GameObject " + source.gameObject.name + " expected to find a component of type " + typeof(TO) + " on GameObject " + onObject.name + ", but none were found."); } #endif } public static void HandleErrorIfNullFindObject(UnityEngine.Object obj, Component source) { #if UNITY_EDITOR if (obj == null) { Debug.LogError("Error: Component of type " + typeof(TS) + " on GameObject " + source.gameObject.name + " expected to find an object of type " + typeof(TO) + " in the scene, but none were found."); } #endif } public static void HandleErrorIfNoComponentFound(int count, Component source, GameObject onObject) { #if UNITY_EDITOR if (count == 0) { Debug.LogError("Error: Component of type " + typeof(TS) + " on GameObject " + source.gameObject.name + " expected to find at least one component of type " + typeof(TO) + " on GameObject " + onObject.name + ", but none were found."); } #endif } public static void HandleWarningIfDuplicateObjects(int count, Component source, GameObject onObject) { #if UNITY_EDITOR if (count > 1) { Debug.LogWarning("Warning: Component of type " + typeof(TS) + " on GameObject " + source.gameObject.name + " expected to find only one component of type " + typeof(TO) + " on GameObject " + onObject.name + ", but several were found. First one found will be selected."); } #endif } } }