using Unity.FPS.UI; using UnityEditor; using UnityEngine; namespace Unity.FPS.EditorExt { // The Editor for the UITable component to add an Update button [CustomEditor(typeof(UITable), true)] public class UITableEditor : Editor { public override void OnInspectorGUI() { UITable myTarget = (UITable)target; DrawDefaultInspector(); if (GUILayout.Button("Update")) { myTarget.UpdateTable(null); } } } }