using UnityEngine; namespace Unity.FPS.AI { // Component used to override values on start from the NavmeshAgent component in order to change // how the agent is moving public class NavigationModule : MonoBehaviour { [Header("Parameters")] [Tooltip("The maximum speed at which the enemy is moving (in world units per second).")] public float MoveSpeed = 0f; [Tooltip("The maximum speed at which the enemy is rotating (degrees per second).")] public float AngularSpeed = 0f; [Tooltip("The acceleration to reach the maximum speed (in world units per second squared).")] public float Acceleration = 0f; } }