using System; using System.Collections.Generic; using UnityEngine.ProBuilder; namespace ProBuilder.Examples { static class Selection { static HashSet s_Selection = new HashSet(); public static bool Add(ProBuilderMesh mesh) { if(mesh == null) throw new ArgumentNullException("mesh"); return s_Selection.Add(mesh); } public static void Remove(ProBuilderMesh mesh) { if(mesh == null) throw new ArgumentNullException("mesh"); if(s_Selection.Contains(mesh)) s_Selection.Remove(mesh); } public static bool Contains(ProBuilderMesh mesh) { return s_Selection.Contains(mesh); } public static void Clear() { s_Selection.Clear(); } public static IEnumerable meshes { get { return s_Selection; } } } }