// Set new ProBuilder objects to use special UV2 unwrap params.
// Uncomment this line to enable this script.
// #define PROBUILDER_API_EXAMPLE
#if PROBUILDER_API_EXAMPLE
using UnityEngine;
using UnityEditor;
using System.Collections;
using ProBuilder.Core;
using ProBuilder.EditorCore;
namespace ProBuilder.EditorExamples
{
[InitializeOnLoad]
public class SetUnwrapParams : Editor
{
///
/// Static constructor is called and subscribes to the OnProBuilderObjectCreated delegate.
///
static SetUnwrapParams()
{
pb_EditorApi.AddOnObjectCreatedListener(OnProBuilderObjectCreated);
}
~SetUnwrapParams()
{
pb_EditorApi.RemoveOnObjectCreatedListener(OnProBuilderObjectCreated);
}
///
/// When a new object is created this function is called with a reference to the pb_Object last built.
///
///
static void OnProBuilderObjectCreated(pb_Object pb)
{
pb_UnwrapParameters up = pb.unwrapParameters;
up.hardAngle = 88f; // range: 1f, 180f
up.packMargin = 15f; // range: 1f, 64f
up.angleError = 30f; // range: 1f, 75f
up.areaError = 15f; // range: 1f, 75f
}
}
}
#endif