// Set new ProBuilder objects to use special UV2 unwrap params. // Uncomment this line to enable this script. // #define PROBUILDER_API_EXAMPLE #if PROBUILDER_API_EXAMPLE using UnityEngine; using UnityEditor; using System.Collections; using ProBuilder.Core; using ProBuilder.EditorCore; namespace ProBuilder.EditorExamples { [InitializeOnLoad] public class SetUnwrapParams : Editor { /// /// Static constructor is called and subscribes to the OnProBuilderObjectCreated delegate. /// static SetUnwrapParams() { pb_EditorApi.AddOnObjectCreatedListener(OnProBuilderObjectCreated); } ~SetUnwrapParams() { pb_EditorApi.RemoveOnObjectCreatedListener(OnProBuilderObjectCreated); } /// /// When a new object is created this function is called with a reference to the pb_Object last built. /// /// static void OnProBuilderObjectCreated(pb_Object pb) { pb_UnwrapParameters up = pb.unwrapParameters; up.hardAngle = 88f; // range: 1f, 180f up.packMargin = 15f; // range: 1f, 64f up.angleError = 30f; // range: 1f, 75f up.areaError = 15f; // range: 1f, 75f } } } #endif