/** * This script demonstrates how one might use the OnproBuilderObjectCreated delegate. */ // Uncomment this line to enable this script. // #define PROBUILDER_API_EXAMPLE #if PROBUILDER_API_EXAMPLE using UnityEngine; using UnityEditor; using ProBuilder.Core; using ProBuilder.EditorCore; namespace ProBuilder.EditorExamples { [InitializeOnLoad] public class RenameNewObjects : Editor { // Static constructor is called and subscribes to the OnProBuilderObjectCreated delegate. static RenameNewObjects() { pb_EditorApi.AddOnObjectCreatedListener(OnProBuilderObjectCreated); } ~RenameNewObjects() { pb_EditorApi.RemoveOnObjectCreatedListener(OnProBuilderObjectCreated); } /// /// When a new object is created this function is called with a reference to the pb_Object last built. /// /// static void OnProBuilderObjectCreated(pb_Object pb) { pb.gameObject.name = string.Format("pb_{0}{1}", pb.gameObject.name, pb.GetInstanceID()); } } } #endif