// Uncomment this line to enable this script.
// #define PROBUILDER_API_EXAMPLE
using UnityEngine;
using UnityEditor;
using UnityEditor.ProBuilder;
using UnityEngine.ProBuilder;
namespace ProBuilder.EditorExamples
{
///
/// This script demonstrates one use case for the pb_EditorUtility.onMeshCompiled delegate.
/// Whenever ProBuilder compiles a mesh it removes the colors, tangents, and uv attributes.
///
[InitializeOnLoad]
sealed class ClearUnusedAttributes : Editor
{
///
/// Static constructor is called and subscribes to the OnMeshCompiled delegate.
///
static ClearUnusedAttributes()
{
EditorMeshUtility.meshOptimized += OnMeshCompiled;
}
///
/// When a ProBuilder object is compiled to UnityEngine.Mesh this is called.
///
///
///
static void OnMeshCompiled(ProBuilderMesh probuilderMesh, Mesh mesh)
{
#if PROBUILDER_API_EXAMPLE
mesh.uv = null;
mesh.colors32 = null;
mesh.tangents = null;
#endif
}
}
}