using UnityEngine.ProBuilder; using UnityEngine; using UnityEngine.ProBuilder.MeshOperations; namespace UnityEditor.ProBuilder.Actions { sealed class CenterPivot : MenuAction { public override ToolbarGroup group { get { return ToolbarGroup.Object; } } public override Texture2D icon { get { return IconUtility.GetIcon("Toolbar/Pivot_CenterOnObject", IconSkin.Pro); } } public override TooltipContent tooltip { get { return s_Tooltip; } } static readonly TooltipContent s_Tooltip = new TooltipContent ( "Center Pivot", @"Set the pivot point of this object to the center of its bounds." ); public override bool enabled { get { return base.enabled && MeshSelection.selectedObjectCount > 0; } } protected override ActionResult PerformActionImplementation() { if (MeshSelection.selectedObjectCount < 1) return ActionResult.NoSelection; Object[] objects = new Object[MeshSelection.selectedObjectCount * 2]; for (int i = 0, c = MeshSelection.selectedObjectCount; i < c; i++) { objects[i] = MeshSelection.topInternal[i]; objects[i + c] = MeshSelection.topInternal[i].transform; } UndoUtility.RegisterCompleteObjectUndo(objects, "Center Pivot"); foreach (var mesh in MeshSelection.topInternal) { TransformUtility.UnparentChildren(mesh.transform); mesh.CenterPivot(null); mesh.Optimize(); TransformUtility.ReparentChildren(mesh.transform); } ProBuilderEditor.Refresh(); return new ActionResult(ActionResult.Status.Success, "Center Pivot"); } } }