using System; namespace Unity.Tutorials.Core.Editor { /// /// Can be used to query the mode of the Tutorial Project. /// public static class ProjectMode { /// /// Returns true if Tutorial Authoring Tools are present and we are in authoring mode. /// /// public static bool IsAuthoringMode() { return Type.GetType( "Unity.Tutorials.Authoring.Editor.TutorialExporterWindow, " + "Unity.Tutorials.Authoring.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" ) != null; } } }