#if UNITY_2020_1_OR_NEWER [assembly: UnityEditor.Localization] #elif UNITY_2019_3_OR_NEWER [assembly: UnityEditor.Localization.Editor.Localization] #endif namespace Unity.Tutorials.Core.Editor { static class Localization { /// /// Routes the call to the correct, or none, Tr() implementation, depending on the used Unity version. /// See https://docs.unity3d.com/ScriptReference/Localization.Editor.Localization.Tr.html. /// /// /// public static string Tr(string str) #if UNITY_2020_1_OR_NEWER => UnityEditor.L10n.Tr(str); #elif UNITY_2019_3_OR_NEWER => UnityEditor.Localization.Editor.Localization.Tr(str); #else => str; #endif } }