using UnityEngine; using UnityEditor; namespace Unity.Tutorials.Core.Editor { /// /// Proxy class for accessing UnityEditor.LocalizationDatabase. /// internal class LocalizationDatabaseProxy { /// /// Is Editor Localization enabled. /// public static bool enableEditorLocalization { get => LocalizationDatabase.enableEditorLocalization; set => LocalizationDatabase.enableEditorLocalization = value; } /// /// Returns the current Editor language. /// public static SystemLanguage currentEditorLanguage => LocalizationDatabase.currentEditorLanguage; /// /// Returns available Editor languages. /// /// public static SystemLanguage[] GetAvailableEditorLanguages() => LocalizationDatabase.GetAvailableEditorLanguages(); } }