using UnityEditor; using UnityEngine; namespace Unity.Tutorials.Core.Editor { /// /// Criterion for checking that a specific Editor Tool is selected. /// public class ActiveToolCriterion : Criterion { /// /// The Tool we wish to test for. /// public Tool TargetTool { get { return m_TargetTool; } set { m_TargetTool = value; } } [SerializeField] Tool m_TargetTool; /// /// Starts testing of the criterion. /// public override void StartTesting() { UpdateCompletion(); EditorApplication.update += UpdateCompletion; } /// /// Stops testing of the criterion. /// public override void StopTesting() { EditorApplication.update -= UpdateCompletion; } /// /// Evaluates if the criterion is completed. /// /// protected override bool EvaluateCompletion() { return Tools.current == m_TargetTool; } /// /// Auto-completes the criterion. /// /// True if the auto-completion succeeded. public override bool AutoComplete() { Tools.current = m_TargetTool; return true; } } }