using UnityEngine; using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Editor { internal static class PlasticNotification { internal enum Status { None, IncomingChanges, Conflicts } internal static Texture GetIcon(Status status) { Images.Name iconName = Images.Name.IconPlasticView; if (status == Status.IncomingChanges) { iconName = Images.Name.IconPlasticNotifyIncoming; } else if (status == Status.Conflicts) { iconName = Images.Name.IconPlasticNotifyConflict; } return Images.GetImage(iconName); } } }