import pygame import sys # Initialize Pygame pygame.init() # Set up colors color_dark = (100, 100, 100) color_light = (50, 50, 50) # Changed color_light to a darker shade for better visibility # Create the display surface display = pygame.display.set_mode((800, 800)) display.fill((255, 255, 255)) # Create a rectangle pygame.draw.rect(display, color_dark, [590, 315, 80 , 30]) # Create text small_font = pygame.font.SysFont('Corbel', 16) text = small_font.render('LOAD', True, color_light) # Main loop while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() mouse = pygame.mouse.get_pos() if event.type == pygame.MOUSEBUTTONDOWN: if 590 <= mouse[0] <= 670 and 315 <= mouse[1] <= 345: # Check if the mouse click is within the button area print("Button clicked!") # Placeholder for button click action # Blit the text onto the display surface display.blit(text, (600, 320)) # Update the display pygame.display.update()