# Importing the Pygame library for building games and multimedia applications. import pygame # Importing the sys module to exit the program. import sys # Importing constants from pygame.locals module. from pygame.locals import * # Initializing all Pygame modules. pygame.init() # Creating a window surface with a size of 300x300 pixels. screen = pygame.display.set_mode((300, 300)) # Main game loop that runs indefinitely until the program is exited. while True: # Iterating through each event that has occurred. for event in pygame.event.get(): # If the event is the user closing the window... if event.type == QUIT: # ...quit Pygame and exit the program. pygame.quit() sys.exit() # Getting the state of all keyboard keys. pressed_keys = pygame.key.get_pressed() # If both 'A' and 'B' keys are pressed simultaneously... if pressed_keys[K_a] and pressed_keys[K_b]: # ...print a message indicating they are pressed. print("Key A and B have been pressed") # Updating the display to show any changes. pygame.display.update()