Using pre-set license Built from '6000.1/staging' branch; Version is '6000.1.10f1 (3c681a6c22ff) revision 3958810'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 24512 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 Date: 2025-07-27T11:46:47Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity 6000.1.10f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath C:/Users/Tyler/3.8 Platformer -logFile Logs/AssetImportWorker1.log -srvPort 53063 -job-worker-count 3 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/Users/Tyler/3.8 Platformer C:/Users/Tyler/3.8 Platformer [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [21076] Target information: Player connection [21076] * "[IP] 192.168.1.7 [Port] 0 [Flags] 2 [Guid] 1054214122 [EditorId] 1054214122 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-5LRSVCA) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [21076] Host joined multi-casting on [225.0.0.222:54997]... Player connection [21076] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 3 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 7.86 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.1.10f1 (3c681a6c22ff) [Subsystems] Discovering subsystems at path C:/Program Files/Unity 6000.1.10f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Tyler/3.8 Platformer/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: NVIDIA VRAM: 4030 MB Driver: 32.0.15.7652 Initialize mono Mono path[0] = 'C:/Program Files/Unity 6000.1.10f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity 6000.1.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity 6000.1.10f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56232 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity 6000.1.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.004350 seconds. - Loaded All Assemblies, in 0.685 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.599 seconds Domain Reload Profiling: 1278ms BeginReloadAssembly (230ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (72ms) RebuildNativeTypeToScriptingClass (27ms) initialDomainReloadingComplete (83ms) LoadAllAssembliesAndSetupDomain (267ms) LoadAssemblies (224ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (262ms) TypeCache.Refresh (261ms) TypeCache.ScanAssembly (239ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (600ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (527ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (83ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (102ms) ProcessInitializeOnLoadAttributes (232ms) ProcessInitializeOnLoadMethodAttributes (104ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.484 seconds Refreshing native plugins compatible for Editor in 2.78 ms, found 4 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.576 seconds Domain Reload Profiling: 3043ms BeginReloadAssembly (314ms) ExecutionOrderSort (0ms) DisableScriptedObjects (11ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (43ms) RebuildCommonClasses (72ms) RebuildNativeTypeToScriptingClass (21ms) initialDomainReloadingComplete (70ms) LoadAllAssembliesAndSetupDomain (989ms) LoadAssemblies (693ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (482ms) TypeCache.Refresh (353ms) TypeCache.ScanAssembly (326ms) BuildScriptInfoCaches (93ms) ResolveRequiredComponents (32ms) FinalizeReload (1577ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1314ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (341ms) ProcessInitializeOnLoadAttributes (720ms) ProcessInitializeOnLoadMethodAttributes (226ms) AfterProcessingInitializeOnLoad (15ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 6.02 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 231 Unused Serialized files (Serialized files now loaded: 0) Unloading 6621 unused Assets / (7.4 MB). Loaded Objects now: 7349. Memory consumption went from 169.1 MB to 161.8 MB. Total: 30.419400 ms (FindLiveObjects: 1.311600 ms CreateObjectMapping: 2.347400 ms MarkObjects: 14.263100 ms DeleteObjects: 12.492700 ms) ======================================================================== Received Import Request. Time since last request: 35348.879741 seconds. path: Assets/Scenes/Level 11.unity artifactKey: Guid(ccb165c5954ec784f8b547336099fa61) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scenes/Level 11.unity using Guid(ccb165c5954ec784f8b547336099fa61) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c542ef5c620176f31306acf65f79a02b') in 0.0143167 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.277 seconds Refreshing native plugins compatible for Editor in 2.68 ms, found 4 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.249 seconds Domain Reload Profiling: 2517ms BeginReloadAssembly (347ms) ExecutionOrderSort (0ms) DisableScriptedObjects (22ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (75ms) RebuildCommonClasses (58ms) RebuildNativeTypeToScriptingClass (24ms) initialDomainReloadingComplete (59ms) LoadAllAssembliesAndSetupDomain (781ms) LoadAssemblies (612ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (329ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (294ms) ResolveRequiredComponents (21ms) FinalizeReload (1249ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (982ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (270ms) ProcessInitializeOnLoadAttributes (571ms) ProcessInitializeOnLoadMethodAttributes (115ms) AfterProcessingInitializeOnLoad (14ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (29ms) Refreshing native plugins compatible for Editor in 4.98 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6619 unused Assets / (5.2 MB). Loaded Objects now: 7354. Memory consumption went from 134.7 MB to 129.6 MB. Total: 27.276600 ms (FindLiveObjects: 1.275500 ms CreateObjectMapping: 3.523400 ms MarkObjects: 16.508700 ms DeleteObjects: 5.967400 ms) Prepare: number of updated asset objects reloaded= 0