Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.52f1 (9e4086222921) revision 10371206'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 24512 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-07-19T01:42:21Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.52f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath C:/Users/Tyler/3.8 Platformer -logFile Logs/AssetImportWorker1.log -srvPort 50593 -job-worker-count 3 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: C:/Users/Tyler/3.8 Platformer C:/Users/Tyler/3.8 Platformer [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [11084] Target information: Player connection [11084] * "[IP] 192.168.1.6 [Port] 0 [Flags] 2 [Guid] 562869230 [EditorId] 562869230 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-5LRSVCA) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [11084] Host joined multi-casting on [225.0.0.222:54997]... Player connection [11084] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 3 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 3.48 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.52f1 (9e4086222921) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.52f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Tyler/3.8 Platformer/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: NVIDIA VRAM: 4030 MB Driver: 32.0.15.7652 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.52f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.52f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.52f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56460 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.52f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.006456 seconds. - Loaded All Assemblies, in 0.545 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.482 seconds Domain Reload Profiling: 1023ms BeginReloadAssembly (180ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (58ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (66ms) LoadAllAssembliesAndSetupDomain (221ms) LoadAssemblies (176ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (217ms) TypeCache.Refresh (216ms) TypeCache.ScanAssembly (193ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (482ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (421ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (34ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (96ms) ProcessInitializeOnLoadAttributes (214ms) ProcessInitializeOnLoadMethodAttributes (71ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.636 seconds Refreshing native plugins compatible for Editor in 2.36 ms, found 4 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.113 seconds Domain Reload Profiling: 2741ms BeginReloadAssembly (246ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (36ms) RebuildCommonClasses (48ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (53ms) LoadAllAssembliesAndSetupDomain (1265ms) LoadAssemblies (1038ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (372ms) TypeCache.Refresh (278ms) TypeCache.ScanAssembly (257ms) BuildScriptInfoCaches (76ms) ResolveRequiredComponents (15ms) FinalizeReload (1113ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (921ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (211ms) ProcessInitializeOnLoadAttributes (515ms) ProcessInitializeOnLoadMethodAttributes (178ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 3.89 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 227 Unused Serialized files (Serialized files now loaded: 0) Unloading 6588 unused Assets / (5.1 MB). Loaded Objects now: 7309. Memory consumption went from 175.5 MB to 170.4 MB. Total: 15.994800 ms (FindLiveObjects: 1.220300 ms CreateObjectMapping: 1.740300 ms MarkObjects: 8.126200 ms DeleteObjects: 4.906300 ms) ======================================================================== Received Import Request. Time since last request: 1815.068610 seconds. path: Assets/DeathScreenManager.cs artifactKey: Guid(4d89afea8c5fa7148860296fd6290cd7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/DeathScreenManager.cs using Guid(4d89afea8c5fa7148860296fd6290cd7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '51b129c3b1557c3408765c04019f6a54') in 0.0144111 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.000 seconds Refreshing native plugins compatible for Editor in 2.33 ms, found 4 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.098 seconds Domain Reload Profiling: 2094ms BeginReloadAssembly (277ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (65ms) RebuildCommonClasses (44ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (621ms) LoadAssemblies (468ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (271ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (246ms) ResolveRequiredComponents (14ms) FinalizeReload (1099ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (891ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (206ms) ProcessInitializeOnLoadAttributes (555ms) ProcessInitializeOnLoadMethodAttributes (108ms) AfterProcessingInitializeOnLoad (10ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (23ms) Refreshing native plugins compatible for Editor in 3.94 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6586 unused Assets / (4.9 MB). Loaded Objects now: 7314. Memory consumption went from 142.0 MB to 137.1 MB. Total: 18.716700 ms (FindLiveObjects: 1.129500 ms CreateObjectMapping: 2.017600 ms MarkObjects: 10.531300 ms DeleteObjects: 5.036500 ms) Prepare: number of updated asset objects reloaded= 0