Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.52f1 (9e4086222921) revision 10371206'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 24512 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-07-19T01:42:21Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.52f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath C:/Users/Tyler/3.8 Platformer -logFile Logs/AssetImportWorker0.log -srvPort 50593 -job-worker-count 3 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: C:/Users/Tyler/3.8 Platformer C:/Users/Tyler/3.8 Platformer [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [6696] Target information: Player connection [6696] * "[IP] 192.168.1.6 [Port] 0 [Flags] 2 [Guid] 3365667045 [EditorId] 3365667045 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-5LRSVCA) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [6696] Host joined multi-casting on [225.0.0.222:54997]... Player connection [6696] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 3 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 3.84 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.52f1 (9e4086222921) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.52f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Tyler/3.8 Platformer/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: NVIDIA VRAM: 4030 MB Driver: 32.0.15.7652 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.52f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.52f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.52f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56120 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.52f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.004758 seconds. - Loaded All Assemblies, in 0.559 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.478 seconds Domain Reload Profiling: 1033ms BeginReloadAssembly (188ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (58ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (68ms) LoadAllAssembliesAndSetupDomain (223ms) LoadAssemblies (184ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (219ms) TypeCache.Refresh (218ms) TypeCache.ScanAssembly (200ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (478ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (413ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (34ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (95ms) ProcessInitializeOnLoadAttributes (213ms) ProcessInitializeOnLoadMethodAttributes (66ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.632 seconds Refreshing native plugins compatible for Editor in 2.43 ms, found 4 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.102 seconds Domain Reload Profiling: 2724ms BeginReloadAssembly (245ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (38ms) RebuildCommonClasses (50ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (53ms) LoadAllAssembliesAndSetupDomain (1256ms) LoadAssemblies (1016ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (381ms) TypeCache.Refresh (282ms) TypeCache.ScanAssembly (261ms) BuildScriptInfoCaches (76ms) ResolveRequiredComponents (19ms) FinalizeReload (1103ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (913ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (215ms) ProcessInitializeOnLoadAttributes (520ms) ProcessInitializeOnLoadMethodAttributes (161ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 3.59 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 227 Unused Serialized files (Serialized files now loaded: 0) Unloading 6588 unused Assets / (4.9 MB). Loaded Objects now: 7309. Memory consumption went from 175.5 MB to 170.7 MB. Total: 15.746900 ms (FindLiveObjects: 0.994800 ms CreateObjectMapping: 1.781000 ms MarkObjects: 8.625800 ms DeleteObjects: 4.344200 ms) ======================================================================== Received Import Request. Time since last request: 1860.407770 seconds. path: Assets/Scenes/Level 10.unity artifactKey: Guid(e4117003e7475eb4d9cc8cc58c43cb22) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Scenes/Level 10.unity using Guid(e4117003e7475eb4d9cc8cc58c43cb22) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0bbfccf4e18572817c4700bd8d6b51d5') in 0.0070989 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.004 seconds Refreshing native plugins compatible for Editor in 2.15 ms, found 4 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.099 seconds Domain Reload Profiling: 2099ms BeginReloadAssembly (284ms) ExecutionOrderSort (0ms) DisableScriptedObjects (18ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (65ms) RebuildCommonClasses (48ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (40ms) LoadAllAssembliesAndSetupDomain (608ms) LoadAssemblies (471ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (263ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (238ms) ResolveRequiredComponents (14ms) FinalizeReload (1100ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (887ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (200ms) ProcessInitializeOnLoadAttributes (556ms) ProcessInitializeOnLoadMethodAttributes (109ms) AfterProcessingInitializeOnLoad (10ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (23ms) Refreshing native plugins compatible for Editor in 3.93 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Unloading 6586 unused Assets / (4.7 MB). Loaded Objects now: 7314. Memory consumption went from 142.0 MB to 137.3 MB. Total: 15.974500 ms (FindLiveObjects: 0.947600 ms CreateObjectMapping: 1.713400 ms MarkObjects: 8.839100 ms DeleteObjects: 4.473400 ms) Prepare: number of updated asset objects reloaded= 0