using UnityEngine; using UnityEngine.SceneManagement; public class StartMenu : MonoBehaviour { public string levelToLoad = "Level 1"; public string levelPickerScene = "Level Picker"; public void StartGame() { SceneManager.LoadScene(levelToLoad); } public void OpenLevelPicker() { if (SceneTracker.Instance != null) { SceneTracker.Instance.LoadSceneAndTrack(levelPickerScene); } else { SceneManager.LoadScene(levelPickerScene); } } public void QuitGame() { Debug.Log("Quit Game"); Application.Quit(); } }