using UnityEngine; public class SceneTrackerBootstrap : MonoBehaviour { void Awake() { if (SceneTracker.Instance == null) { GameObject prefab = Resources.Load("SceneTracker"); if (prefab != null) { Instantiate(prefab).name = "SceneTracker"; Debug.Log("SceneTracker bootstrapper instantiated it manually."); } else { Debug.LogError("SceneTracker prefab missing in Resources!"); } } } }