using UnityEngine; using UnityEngine.SceneManagement; public class LevelSelector : MonoBehaviour { public void LoadLevelByNumber(int levelNumber) { string sceneName = $"Level {levelNumber}"; Debug.Log("Loading: " + sceneName); if (Application.CanStreamedLevelBeLoaded(sceneName)) { SceneManager.LoadScene(sceneName); } else { Debug.LogError("Scene not found: " + sceneName); } } public void LoadEndScreen() { SceneManager.LoadScene("Level 11"); } }